I took improved Initiative at my last level up![]()
Can you view this file? This is a rough run through of my PC in the character builder that I have.
Thoughts, comments and recommendations are most certainly welcome. Keep in mind that I'm still building a PC from a 3rd edition mentality, so I could be way off as far as "optimization" goes.
COLIN MACKINNON
Dwarf Valor Bard 4
Character Builder monstrosity attached.
EDIT 2: If this is too similar to the Kalashtar Bard, I can offer up something else.
Yar, well, I'm not really debating the rules...just what would make an effective character. I honestly have no idea why Two Weapon Defense boosts Reflex. I agree that it makes no sense. But I shan't say 'no' to a nice bonus.![]()
"Them soddin' elves not be takin' over me Alba!"
I'd love to play in a game like this (I've got a swashbuckler type rogue I built ages ago, the right campaign just has never come along), but I've never done play by post before, and it looks like you've already got a full roster.
Still, I'll be watching with interest.
(And Rhun, hoping you don't mind some tips from the peanut gallery, but yeah, you're probably going to want to take another shot at that fighter. A 4E fighter lives for a high strength score, and with a higher than standard point buy, I can't imagine going with a strength that low. Even with a 22 point buy, I'd be putting the strength at 16 pre-racial, and putting the human racial bonus there, not Dex. Strength is determining how often and how hard you hit, so it rarely pays to skimp.)
Work in progress sheet, putting it online so I can tinker with it. Suggestions and comments are also welcome.
[sblock=Thiefy]Name: ?
Class: Thief 4
Exp: 0
Alignment: Unaligned
Race: Human
Deity: Sehanine
Size: Medium
Age: 18
Gender: Female
Height: 5' 5"
Weight: 122 lbs
Eyes: Green
Hair: Short, windblown, orange
Abilities
Str: 10 [0], Dex: 19 [+4], Wis: 12 [+1]
Con: 14 [+2], Int: 10 [+0], Cha: 16 [+3]
Hit Points: 41/41 Bloodied: 20
Healing Surges: 8 out of 8/day Healing Surge hp gained :10 HP per level: 5
Action Points: 1
Speed: 6 squares
Armour Class: 21 (10 + 2 lvl + 4 dex + 3 armor + 2 shield)
Fortitude Defence: 17
Reflex Defence: 23
Will Defence: 18
Initiative: +6
Temp Bonuses:
Skills:
Acrobatics +11
Athletics +8
Bluff +10
Insight +8
Perception +8
Stealth +12
Streetwise +10
Thievery +11
Feats:
1 Weapon Proficiency: Rapier
1 Two Weapon Fighting
2 Two Weapon Defense
4 Improved Defenses
Race Traits:
Languages: Common, Elven
Bonus Feat
Bonus Skill
Human Defense Bonus
Heroic Effort
Class Abilities:
Sneak Attack 2d6
Backstab (2/enc)
Weapon Finesse (Use Dex for atk/dmg with lgt blades, +2 dmg)
First Strike (CA in 1st rnd vs enemies who have not acted yet)
Rogue's Trick
- Acrobat's Trick (move spd -2, gain climb speed, +2 dmg on next basic attack)
- Escape Artist's Trick (shift 2, shift 2 again at end of turn as free)
- Feinting Trick (Move spd, gain Cha mod bonus damage on next basic attack on non-CA target)
Thief Weapon Talent (+1 atk w/rogue weapons & lgt blades)
Skill Mastery (Gain trained skill, in skill challenge gain 2x successes on a natural 20)
At-Will
Melee Basic Attack (Rapier+dagger) +11 vs AC, 1d8+8
Fleeting Ghost (utility)
Encounter
Backstab (+3 to hit, +1d6 damage vs target granting CA)
Heroic Effort (Add 4 to a failed attack or saving throw)
Gear
Money:
"Glossolalia" Fey Strike Rapier +1 (lvl5)
Rhythm Blade Dagger +1 (lvl3)
Sylvan Leather Armor +1 (680gp)
Periapt of Proof Against Poison +1 (lvl4)
Thieves Tools, 20gp[/sblock]
I will wait until Scotley approves my class before posting stats![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.