Work in progress sheet, putting it online so I can tinker with it. Suggestions and comments are also welcome.
[sblock=Thiefy]Name: ?
Class: Thief 4
Exp: 0
Alignment: Unaligned
Race: Human
Deity: Sehanine
Size: Medium
Age: 18
Gender: Female
Height: 5' 5"
Weight: 122 lbs
Eyes: Green
Hair: Short, windblown, orange
Abilities
Str: 10 [0], Dex: 19 [+4], Wis: 12 [+1]
Con: 14 [+2], Int: 10 [+0], Cha: 16 [+3]
Hit Points: 41/41 Bloodied: 20
Healing Surges: 8 out of 8/day Healing Surge hp gained :10 HP per level: 5
Action Points: 1
Speed: 6 squares
Armour Class: 21 (10 + 2 lvl + 4 dex + 3 armor + 2 shield)
Fortitude Defence: 17
Reflex Defence: 23
Will Defence: 18
Initiative: +6
Temp Bonuses:
Skills:
Acrobatics +11
Athletics +8
Bluff +10
Insight +8
Perception +8
Stealth +12
Streetwise +10
Thievery +11
Feats:
1 Weapon Proficiency: Rapier
1 Two Weapon Fighting
2 Two Weapon Defense
4 Improved Defenses
Race Traits:
Languages: Common, Elven
Bonus Feat
Bonus Skill
Human Defense Bonus
Heroic Effort
Class Abilities:
Sneak Attack 2d6
Backstab (2/enc)
Weapon Finesse (Use Dex for atk/dmg with lgt blades, +2 dmg)
First Strike (CA in 1st rnd vs enemies who have not acted yet)
Rogue's Trick
- Acrobat's Trick (move spd -2, gain climb speed, +2 dmg on next basic attack)
- Escape Artist's Trick (shift 2, shift 2 again at end of turn as free)
- Feinting Trick (Move spd, gain Cha mod bonus damage on next basic attack on non-CA target)
Thief Weapon Talent (+1 atk w/rogue weapons & lgt blades)
Skill Mastery (Gain trained skill, in skill challenge gain 2x successes on a natural 20)
At-Will
Melee Basic Attack (Rapier+dagger) +11 vs AC, 1d8+8
Fleeting Ghost (utility)
Encounter
Backstab (+3 to hit, +1d6 damage vs target granting CA)
Heroic Effort (Add 4 to a failed attack or saving throw)
Gear
Money:
"Glossolalia" Fey Strike Rapier +1 (lvl5)
Rhythm Blade Dagger +1 (lvl3)
Sylvan Leather Armor +1 (680gp)
Periapt of Proof Against Poison +1 (lvl4)
Thieves Tools, 20gp[/sblock]