Cleon
Legend
I have no objections.
I guess that'll have to do.
Shall we swap the Magician's Strength and Charisma, to power their spells?
Standard Infernite: Str 14, Dex 13, Con 14, Int 11, Wis 10, Cha 11
Magician Infernite: Str 11, Dex 13, Con 14, Int 11, Wis 10, Cha 14
Spells: A magician infernite casts spells as a 4th level sorcerer.
Typical Sorcerer Spells Known (6/7/4), the save DC is 12+spell level.
0---6 ray of frost? read magic? detect magic? resistance?
1st---3 color spray? mage armor? magic missile?
2nd---1 acid arrow?
I thought about endure elements for one of the 1st level spells, since it'd be particularly useful for an Infernite, but it seems more appropriate for the Leader.