Ya know I used to live with an Aussie. I thought it was a stereotype but Fosters was like catnip for that guy! Btw I dig your sig.
This idea is better than sourdough toast with grape jelly.

Better than Oregon grape n blackberry jam on homemade sourdough from 100 year old Belgian starter?
@ quickleaf
Extension
dfBook - MediaWiki
This is just an example, there are a also Book Plug in´s avilable , for example Doku Wiki also has some plugin for the same purpose.
My impression was that MediaWiki's code base was bloated and debug logs were difficult to wade through, making it challenging for amateur programmers like myself (I took a class in C++ and taught myself some HTML). You sound more int the know than I am, so maybe I am off base?
I totally agree with the importance of user reviews/rating. Actually, that's part of the purpose for this thread - gathering input from the community (or at least my favorite subsection

). What are some of the best answers you've received or found for your 4e DMing questions? Or what are questions you've had come up repeatedly that I am overlooking?
sangeet said:
Not all GM advice is to get from the "special" Books for this thematic, there are also a lot of ressources to drain good idea´s from. I read a book for Screenwriter´s : Robert McKee --> the title was : Story. It´s a really good source of Information, and it help´s to analyze Plot´s and provides really usefull advice how to create "Encounter´s " which are memorable.
Wait was that a verb plain white cover hardback book with notes by Orson Scott Card in it? If I'm Thinking of he same one it was awesome!
That said, I want to emphasize that I'm NOT proposing an exhaustive treatise on being a DM, GM, Storyteller, or anything. Edition neutral stuff like you suggest will always have utility and there are just HEAPS of it out there in the web. I think the 4e DMGs actually do a really good job of explaining story development. Those kind of articles would only have a place here if there was agreement they pushed the envelope of design specific to D&D 4e.
This is a self-imposed limit for my general sanity, but also because I'm shooting for depth over breadth, quality over quantity. When I was combing the net for DM resources a year ago, I found myself visiting five diffent sites to figure out solo monster design, then trying to aggregate what I'd learned into some sort of coherent structure. It would have been great to just visit the wikiblog, and have a brief densely packed article on best design tips for solos, followed by some links to the most highly reviewed blogs or boards on solo monsters in play. After all there's no need to recreate the wheel when there's already an elegant awesome solution on the net.
Then again there are times when wheel reinvention is exactly what's needed. For example, I haven't yet seen a compelling discussion of a 1-on-1 D&D game and what changes to play have worked in the long-term.
But if you have, drop a link for me will ya?