Dannager
First Post
Who said anything about scanning the original? I just want the conversion document in PDF form so I can easily read/print it from different platforms (say, my home PC, or my Xoom, or my phone...)
Right, that's what I'm going for.
Who said anything about scanning the original? I just want the conversion document in PDF form so I can easily read/print it from different platforms (say, my home PC, or my Xoom, or my phone...)
I would caveat Aegeri a little bit. Keep the orcs, but maybe combine with another encounter nearby, or add a dire boar. Or make the orcs tougher or elite (very easy in 4E). Try to keep the style and details of that adventure. But otherwise, yes, make spaces bigger as needed or combine encounters so they cover more area, throw in some twists (though the classic adventures often already have many), etc.
Hmm, I think this is an actively bad idea - if the adventure specifies a particular item that doesn't mean the party can use it; and the presumption in 4e is that the only magic items worth mentioning are useful to the party. So an adventure should preferably use "level X treasure parcel here" - perhaps with a note as to what the origin of the parcel is to hint at a flavorful choice.Apart from the vital monster stats; it's also very good to have appropriately statted traps, and treasure should be converted over - if converting to 4e don't leave every magic weapon as a bare +X, use stuff at least from the PHB, preferably PHB2 too and maybe other sources like AV. It'd be ok to list mundane treasure + "magic weapon of level X" but DON'T be a lazy WoTC designer and just write "level X treasure parcel here"!
Personally the most important thing and something some conversions forget is that 4E is a different system. It seems obvious, but the worst mistake when converting is trying to be too literal instead of maintaining the spirit of the encounter. A simple example is when you have 3 orcs in an encounter for 3.x. Now this works fine in that system because 3 orcs can actually do a lot of damage, but the same 3 orcs in 4E might not even be an encounter. Replacing with appropriate monsters and an appropriate mix of monsters is essential.
Hmm, I think this is an actively bad idea - if the adventure specifies a particular item that doesn't mean the party can use it; and the presumption in 4e is that the only magic items worth mentioning are useful to the party. So an adventure should preferably use "level X treasure parcel here" - perhaps with a note as to what the origin of the parcel is to hint at a flavorful choice.


Hmm, I think this is an actively bad idea - if the adventure specifies a particular item that doesn't mean the party can use it; and the presumption in 4e is that the only magic items worth mentioning are useful to the party. So an adventure should preferably use "level X treasure parcel here" - perhaps with a note as to what the origin of the parcel is to hint at a flavorful choice.