Max1mus
First Post
Death...
I agree with the old adage here at Enworld, "It's up to you as a DM and how your group plays."
That said, I think death, or at least the fear of it, is very important if you want tension and exciting battles or traps. If the players don't fear failure or the consequences, then they will never get excited by the game.
The 4th edition rules I think are a great step towards balance between player enjoyment and consequence. When playing 3.5/AU our party members would be absolutely nerfed to the point of useless if we died and revived. If we created a new character, then the plots and character relationships feel cheapened and shallow. I would rather have a revolving door of death/raise dead, than a revolving door of new characters. We ended up adopting a 4ed style of death rules in our 3.5/AU game that feel severe yet fair.
The ideas of creating plot hooks around player death sounds great to me too.
I agree with the old adage here at Enworld, "It's up to you as a DM and how your group plays."
That said, I think death, or at least the fear of it, is very important if you want tension and exciting battles or traps. If the players don't fear failure or the consequences, then they will never get excited by the game.
The 4th edition rules I think are a great step towards balance between player enjoyment and consequence. When playing 3.5/AU our party members would be absolutely nerfed to the point of useless if we died and revived. If we created a new character, then the plots and character relationships feel cheapened and shallow. I would rather have a revolving door of death/raise dead, than a revolving door of new characters. We ended up adopting a 4ed style of death rules in our 3.5/AU game that feel severe yet fair.
The ideas of creating plot hooks around player death sounds great to me too.