The Shaman
First Post
"You must spread some Experience Points around . . ."There is as much plot transparency as the player unearths.

"You must spread some Experience Points around . . ."There is as much plot transparency as the player unearths.
The question posed is adequately vague that (snip)
Really?Payers definitely have a right to know about all house rules (which include such things as Fireball summoning angry fire elementals).
Really?
What if the fireball-attracts-fire-elementals effect was something specific to particular areas of the game-world? There's a right to know that?
What if some trolls are affected by sunlight and cold iron but not fire and acid? Right to know that, too?
Really?
What if the fireball-attracts-fire-elementals effect was something specific to particular areas of the game-world? There's a right to know that?
What if some trolls are affected by sunlight and cold iron but not fire and acid? Right to know that, too?
The question posed is adequately vague that the only real answer is, of course, "It depends". But we can probably add to that "If you have to ask, the answer is probably yes, the players have a right to know." Payers definitely have a right to know about all house rules (which include such things as Fireball summoning angry fire elementals). Any time your plot elements have a good chance of rendering a (normally valid) character concept useless, you need to tell the players, especially if it will only become obvious significantly into the campaign. This ranges from "3e, lots of undead, think twice about loading up on Sneak Attack" to "arcane magic use powers up the big bads... at a level where even a single Archmage has a measurable impact."