Scouts and Mounted Combat-

Sekhmet

First Post
Do you consider a Scout who has moved his full mounted speed to be eligible to Skirmish with his full attack?

The flavour behind the Skirmish idea suggests that he would not. It infers that the Skirmish ability is a hit-and-run tactic, relying on maneuverability and mobility, both of which are hardly capable on a galloping horse.
The mechanical idea behind the 10 foot rule was to disallow full attack actions, as Rogues typically are (having to Bluff and then attack).

However, I'm disinclined to rely on logic this time and to allow a mounted Scout to make his full attack after having moved.
 

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I am not 100% sure, but I can't reason why not, so I would go with it.

Rogues will go in flank position and then TWF, fainting is just very bad.
 


While the wording itself might not allow for it, there are hardly any balance problems if a Scout can still benefit from it. Most of the things that break the game are spells after all.
 

In mounted combat, you use your mount's speed instead of your own, but otherwise you can use your own abilities to attack. I don't see why skirmish should be an exception. If you're a mounted Rogue and charge into a foe's flank (opposite an ally), you'll get sneak attack damage on your lance. I can't see why Scouts should work any differently with their Skirmish damage. Note that Skirmish AC bonuses don't apply to your mount, only to you, though.
 

Yes, you can use your mount speed instead of your own, but Mounted Combat specifically states that you can use a full attack action with a ranged weapon while attempting a double move (at -4 penalty) or while running (-8 penalty), which is much better than the melee option (no full attacks).
Now, I'm no expert archer, or even an expert horse rider, but I'm having a hard time seeing anyone put out more than two arrows (Rapid shot) from on top of a horse while traveling 50/100/200 feet per round.

Of course, I'm still of the opinion that the Scout should get it, I just think it goes against the flavour of the class.
 

Historically speaking (I know, I know, D&D != real life...), mounted skirmishers were not exactly uncommon. Be it horse archers or light cavalry armed with javelins, they could be quite effective: riding close enough for one volley, then getting the hell out of there before they could be caught. Rinse and repeat. Ouch.
 

Do you consider a Scout who has moved his full mounted speed to be eligible to Skirmish with his full attack?

The flavour behind the Skirmish idea suggests that he would not. It infers that the Skirmish ability is a hit-and-run tactic, relying on maneuverability and mobility, both of which are hardly capable on a galloping horse.

What? :blink blink:

A galloping horse is most certainly highly mobile and fairly maneuverable.
 

Now, I'm no expert archer, or even an expert horse rider, but I'm having a hard time seeing anyone put out more than two arrows (Rapid shot) from on top of a horse while traveling 50/100/200 feet per round.

Well, here is an expert archer. Let's see what he thinks:

[ame=http://www.youtube.com/watch?v=2yorHswhzrU]YouTube - ‪Archery Rapid Fire Hun Archery Kassai‬‏[/ame]

I agree with Dandu, Mongols are awesome. Mongol horse archer was totally the first thing I thought of when I saw the Scout class.
 

What? :blink blink:

A galloping horse is most certainly highly mobile and fairly maneuverable.

If you've ridden a galloping horse before, you can say with certainty that, unless you're travelling more or less straight forward, you're going to need to slow down to a trot or a canter. Galloping doesn't allow a horse much maneuverability.

You're right about mobility, I misused the word.
 

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