Raven Crowking
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As evidenced by the penalties they take to attack and damage rolls, movement speed, Jump / Acrobatics checks, and AC.
Right?
Would anyone hazard an hypothesis: if games like checkers and Monopoly will score zero points, and pure story-telling games will score maximum points, then a RPG system or edition that scores higher than another would mean....?
An ankheg can only spit acid once every 6 hours. Why? "30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 14 half. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Constitution-based." The ankheg has an in-game reason that people can learn, explore, observe.
TheAlexandrian said:Trick Strike (Rogue Attack 1)
Through a series of feints and lures, you maneuver your foe right where you want him.
Daily - Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +8 vs. AC
Hit: 3d4 + 4 damage, and you can slide the target 1 square
Effect: Until the end of the encounter, each time you hit the target you can slide it 1 square
Me said:Knight's Coup (Chess Master/Rogue Attack 1)
Through a series of feints and lures, you maneuver your foe right where you want him.With your chess master verve, you make him tumble and stagger across the battlefield in unpredictable ways.
Daily - Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +8 vs. AC
Hit: 3d4 + 4 damage, and you can slide the target 3 squares
Effect: Until the end of the encounter, each time you hit the target you can slide it two squares in a direct line, then one square in a perpendicular direction.
I think the problem here is really that one can reject the idea that a rogue's attack could produce this effect. That's what happens for me. I grok bull rush (a person pushing another back), but not this effect.
Right, so there's no single bell curve, and that there's no "average" person? OK, so let's say there are 3 subsets: Group A scores highest, Group B is average, and Group C scores the lowest.I'll hazard a different one. There will be shown a high causality between a given person and points. People that score high will tend to always score high, and vice versa. There will also be a weaker but noticable correlation with systems. Some of this will be shown to be preferences at work--people gravitating to something that suits their methods.
Further testing, where the same individuals are retested with many different systems, will show that the correlation is definitely there (across the study), but subject to odd spikes in subsets of people. That is, there is no smooth system continuum, but a wave function.![]()