When to throw Nish?

Water Bob

Adventurer
When do you call for an initiative throw during a game session? When a character perceives danger and readies himself, as a gladiator walking into an arena? (The thinking being that combat is imminent, and neither combatant should be caught flat-footed).

Or, do you consider the start of combat to be when the first attack is made, as when a player says, "I'm charging that orc!"
 

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As soon as I need to know whether one creature's action takes place (or more accurately, is resolved) before another's, and no sooner.
 

As soon as I need to know whether one creature's action takes place (or more accurately, is resolved) before another's, and no sooner.
Yep, same here.

The initiative roll happens when one or more entities would like to act before the other(s) get to act.

Cheers, -- N
 

It's a moving target, at least for me. When we roll initiative depends on how much granularity we need, particularly when it comes to the players. Some of the unusual situations we've ha come up...

1. Move to intercept
NPC makes aggressive move toward another NPC of lesser social class who insults his lord, and a PC moved to intercept the attack. They didn't want to escalate to full scale violence (at least not yet), and I preferred the attacked NPC to finish what they were saying. Also when it comes to combats where the objective is to defend a single NPC with low hit points, I've found it's hard for the PCs to win. I let the PC automatically parry the attack. If combat had already begun, however, the PC would have needed to win initiative and ready an attack to attempt somethin similar.

2. Planning an ambush
When I know there are stealthy bad guys about, and the PCs are entering dangerous terrain on guard, I've had them all roll initiative at a false alarm (raven bursts from a tree), and then used that initiative later on when they were surprised. However, for the purposes of readying actions and such, the PC are acting within an initiative count. This created a considerable amount of tension and unease.

3. Chaotic and simultaneous combat
I ran a mass combat which focused on the PCs responding to a level number of varied opponents and fluid battlefield conditions. To spare myself headache I didn't track initiative and instead had everyone (monsters too) declare their actions and resolve them simultaneously, allowing for freer resolution of ready/delay/synchronize/respond to scenarios. It worked very well for mss combat but not sure if I'd use it for anything else.
 

I have my players roll initiative as soon as the session starts--not because I start every session with an encounter, but because I prefer to have it ready to go as soon as I want to jump into turns. I simply decide when we "go into turns," or "go in initiative order," based on what's happening. When the encounter is over, we roll initiative for the next encounter and so on.

Having initiatives before the encounter avoids the cue that something is about to happen. I think it's pretty useful for adjudicating surprise rounds in that sense. It also makes exploration a bit easier when you have a big group, since you can decide to slide into initiative when six different people are doing six different things and one of them sets off a trap or something.
 

"Nish"? Really? Really?

We don't "throw nish" imc, any more than we have "toons" or monsters "leave drops" or pcs inflict "aggro" on them.

To answer the question, though, we roll initiative as soon as it matters. Not when someone wants to ready an action or whatever, when it matters- once there are multiple sides and it might matter.
 

The players are technically always in initiative. But I call for rolls when we go into a round-based time scale, mainly for combat.

This includes when any players attempts a combat action. It also includes any time when the scenario calls for NPCs to engage in combat too, like a goblin ambush.
 


I throw nish when I have a big steaming pile of nish at hand, and want to emulate my primate relatives....

I have characters roll for initiative when we get to the point when the order of actions matters.
 
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