Could you say a bit more about your worlds, and how you've used them in game?
Sure. My first world is called
Kishar. It is based very loosely on Babylonian mythoi. The set-up in a nutshell is as follows:
100 years ago, the world awoke. Literally. People found themselves lying amidst ruins of an ancient civilization, with no memory of how they arrived, who they had been or what they were. Shortly thereafter, some individuals (the first "priests") were contacted by the Anunnaki (the gods) and told that the world prior had been destroyed by Flood because the prior inhabitants had angered the gods. They had been created as the New Races to serve the gods. The gods, however, did no agree and the New Races first fell to fighting, and later, organized into tyrannical city-states. Then, one man, a former gladiator and ogre named "Ochus" led a popular revolt against the local tyrant. He renamed his city Nascence and he declared himself dedicated to a hitherto unknown god: Marduk a god of "goodness" and of "kings". He sent out a call to heroes who would defend this new experiment.
My second campaign world is the
Wondrous Wood and I created it for my pre-teen daughters. It's much limited in scope and tailored ot hem specifically. The summary is:
The Wondrous Wood was for decades watched over by the druid and her faithful unicorn companion. It is a special wood, a place where the world is thin and fairies come to frolic and do mischief. The druid of the wood protected the faeries from the Village of Humans that lives on the other side of the river, and protected the humans from the mischief of the faeries. But recently, the druid of the Wood has disappeared. Humans complain that faeries are causing the milk to spoil, their children to become sick, their livestock to go missing. Bold humans have begun to cross the river, harvesting the wood for lumber. Worse, goblins have appeared along the river, and there are rumors of giants and worse monsters appearing in those woods. You are a newly anointed druidess (my oldest daughter), but you and your faithful friend, the dragon Rainbow (my younger daughter), and your elven companion Mistreal (my wife) must journey and find out what happened to the druid. If you cannot find her, you must protect the Wondrous Wood as well as you are able.
My third campaign is a "duet" campaign I am running for just my wife. I called it
Alandalusia and it is based loosely on Moorish Spain, with humand and dwarves as the Moors, elves as Christians and eladrin as Jews. The plains are populated with other creatures, like halflings, goblins, orcs, dragonborn, and monsters. The general plot is that the wise Caliph of Alandalusia has died, and his ten year-old son is crowned. His mother, who did not get long well with the prior Caliph managed to oust her political rivals and install a new Vizier who is intent on ending the prior Caliph's tolerance of elves and eladrin. He is burning books and persecuting fey. Meanwhile, news of this is filtering to the Fey Realm. While the Fey Courts look down upon the "outcast elves" they do feel a sort of kinship to them and may soon take action against the Caliphate. However, the Faerie Realm is prone to overreaction and devastating curses. (It's one of the reasons the elves and eladrin fled to the Caliphate.) My wife's character is an eladrin bard who seeks to set things right.
My fourth campaign world is
Jahan and will be a sequel to
Kishar once that campaign ends (shoudl be in the next few months). It takes place 2,500 years in Kishar's future, and we move from Babylonian Bronze Age to a Zoroastrian/Arabian nights Iron Age. The premise is that a nomadic tribe on the outskirts of a fading Kingdom discovers that a gleaming city has magically arisen in the desert. It appears on no maps and has no name. The shiekh, as a nomad, will not settle in any city, no matter how magical, but he can control all trade and travel form the city. He makes a call for brave adventurers to explore this new seemingly empty city. He will levy taxes on any treasure found within, but the potential for treasure is great. numerous adventuring companies have already answered the call, but there is room for one more...
My fifth campaign world is
Patronage. It is wholly theoretical world, in that I'm not planning to run a campaign there. I just came up with the idea and am developing it for fun. the idea is that some 4,000 years ago nine Patron races either created or arrived in a continent and sealed it from anything beyond. They then created lesser races to serve them. Only 200 years after the world was created, a new race appeared: humans. And the mysterious appearance of this Patronless Race sent ripples across the world. Eventually, one Patron Race (Dragons) was said to be utterly destroyed. Others retreated from the world, leaving their subjects ungoverned. Others became cruel and paranoid. Wars were waged. For thousands of years, humans were persecuted. But then one remarkable human -- Rickard -- managed to negotiate a peace between five warring kingdoms. The price of peace -- they would cede a patch of disputed territory to him, so he could found a realm where humans could live free. But this fledgling realm is surrounded by enemies who are biding their time as they recover from their devastating war. Who will protect the human settlement of Dragonseye when their enemies turn their greedy eyes in their direction?