I don't believe I ever said I was frustrated with your houserule.So why did you get frustrated with my example of Hypnotism in combat being houseruled to include falling prone as an effect
I don't believe I ever said I was frustrated with your houserule.So why did you get frustrated with my example of Hypnotism in combat being houseruled to include falling prone as an effect
In 4E, you houserule Hypnotism to include daze/slow/prone, or Baleful Polymorph to extend frog-time, and then everyone's happy with the social contract, and those paradigms contribute to the world-building, and then you find that, like zone of truth, that it's affecting the game adversely, so then you take away the candy that you gave to the baby? And that's better than 3E's zone of truth?For 3e, the campaign issue is ubiquitous yet also hidden. Every campaign world, theoretically, either has to figure out why wizards aren't getting rich off Walls of Iron, why masons exist in worlds of Lyres of Building, and why every court isn't equipped with a Zone of Truth item and a collection of Helms of Opposite Alignment, as well as a host of other problematic spells that many DMs may not come across, but may stumble across after it's too late, or house rule them. In 4e, the campaign is built around cinematic heroic fantasy. If your campaign world incorporates that style, you're probably fine, and then you only have to worry about altering your campaign world when you improvise.
Yes! Because when you play 3e -- and more specifically when you build a world for 3e -- there's no reason for you to contemplate the consequences of Zones of Truth, Fabricate, Lyres of Building, etc. When you houserule Hypnotism, you know you're houseruling Hypnotism so you can spend some time contemplating the consequences.In 4E, you houserule Hypnotism to include daze/slow/prone, or Baleful Polymorph to extend frog-time, and then everyone's happy with the social contract, and those paradigms contribute to the world-building, and then you find that, like zone of truth, that it's affecting the game adversely, so then you take away the candy that you gave to the baby? And that's better than 3E's zone of truth?
You then wrote that for everyone else who does get it, 4E expects you to make some of those justifications yourself due to a social contract.
What I'm seeing here is a kind double standard if you will...
On one hand, 4E doesn't do a good job of clarifying page 42, or maybe not many people are seeing it, and many people instead play by the rules, and for those that do swing with page 42, there is a social contract to justify those distinctions.
Yet with zone of truth, fabricate, etc. there is a Problem that Needs to Be Addressed.
The double standard is that 4E is exempt from Problems due to a social contract clause, but 3E is fraught with problems like Zone of Truth and does not have the right to use the "social contract" clause like 4E does.
You might contemplate the consequences, but no DM will predict everything. Unlike designers, you may not have time at the gaming table to properly think it through. By the time you've given the players your consent, and they get used to it, and it impacts your world-building, it's too late. Now you're stuck with the same issue that comic books... what do you call it when a comic book has to retroactively change the story in order to reconcile divergent paths? recon?Yes! Because when you play 3e, there's no reason for you to contemplate Zones of Truth. When you houserule Hypnotism, you know you're houseruling Hypnotism so you can spend some time contemplating the consequences.
Now you're stuck with the same issue that comic books... what do you call it when a comic book has to retroactively change the story in order to reconcile divergent paths? recon?
I'm still skeptical. If the houseruling has repercussions beyond initial expections, then you take the candy away from the baby AND retcon it in your game world.Retcon. Remember much earlier when I said that people who were prone to play in a narrative fashion already had tools in place to deal with issues arising out of players improvising narrative? A retcon is one such tool. It is a blunt one, and not something you would use all the time, but also very effective when appropriate.
And if you think about it, why would people who claim to prioritze some player control over the narrative balk at having editors?![]()
So a wizard has the time to say "attack" but not the time to say "fall down"?
To rephrase, there were things you could do in previous editions (ie., full round casting) that are not permissible in 4E, even though the fictional interpretation is the same. I never said the interpretation was unreasonable, I questioned that your interpretation invalidates my comment to Neonchameleon about worldbuilding or distinguishes the 4E combat paradigm from 3E.
I meant the wizard can[not] hypnotize the target to fall down. (Specifically, the wizard says [telepathically to the target] "fall down", not the player to the wizard).
My point was "...which still leaves the DMs and players at loss to figure out how that fits into worldbuilding".
Thus not making 4E any easier than 3E in the original discussion with Neonchamelon about 3E powers like Zone of Truth, etc. which is the original point.
I LOVE your thinking, but if it was a good idea to use daze or slow with Hypnotism then why wouldn't the designers have thought of that themselves? There must be a game balance issue, and thus it can't be suitable for normal 4E gameplay.
You wrote before that page 42 "hints at this around the edges" about defining out-of-combat properties for a power. So it seems adjucating combat vs out-of-combat is not well understood in average gameplay.
Many games are being played to the letter of the rules. Of those many games, many DMs/players may not have gotten the "hint around the edges" and if they did, they might be afraid to experiment with that social contract and affect game balance.
What I'm seeing here is a kind double standard if you will...
On one hand, 4E doesn't do a good job of clarifying page 42, or maybe not many people are seeing it, and many people instead play by the rules, and for those that do swing with page 42, there is a social contract to justify those distinctions.
Yet with zone of truth, fabricate, etc. there is a Problem that Needs to Be Addressed.
The double standard is that 4E is exempt from Problems due to a social contract clause, but 3E is fraught with problems like Zone of Truth and does not have the right to use the "social contract" clause like 4E does.
I'm not saying that YOU said all of the above, but it's got to be one or the other -- if 4E is allowed to use a clause to escape from [some scenario] then 3E is allowed to use the same clause to escape from [zone of truth, fabricate, etc.]
I'm still skeptical. If the houseruling has repercussions beyond initial expections, then you take the candy away from the baby AND retcon it in your game world.
Fair enough. But my problem is that I would have such a huge laundry list for 4E (I don't accept a fiction where people are turned for frogs for only 6 seconds outside of combat or hypnotism doesn't live up to its name), and less time than the designers to think through all the consequences, that the end result is even more problematic for my world-building.Also, I believe that I understand the skepticism, but as Wrecan and I have both indicated, there is a huge difference between a laundry list of problems for which you must be aware versus the much shorter list of the ones that you have chosen to risk in this adventure or campaign. For world-building, this is even more true, as the laundry list magnifies geometrically with the number of important characters involved.