(Psi)SeveredHead
Adventurer
Judging by the words used and the damage levels cited, does 4e have a higher damage ammount in general?
Has there been a damage inflation in the game?
Yes.
A 1st-level PC has a lot more hp than in previous editions, but a 1st-level monster has more hp as well. Damage at 1st-level is about the same though. As a result, a 1st-level character has about an equal chance of killing a kobold by themself as in 3rd Edition, but neither can kill each other in one hit. (One-hit-kills in 4e are pretty much banned, and there's no sudden death spells either.)
MM3 and onward, monster damage actually scales properly with level. The owlbear is sort of an "outside" example as it first has to use an AP (only elites and solos, plus a few rare templates, get these) and then it's doing +10 damage on top of that. (Brutes do a lot of damage, and the owlbear and other brutes can do pretty much nothing except damage.)
I've gotten big numbers for damage in 3e. On my >15th minotaur fighter with a great axe and 24str (belt of giant strength) and improved crit and rolling max damage. And yes, that was awesome.
but that was a maxed out crit. And those same characters wouldn't last 2 rounds taking 80/a round in return.
The owlbear could only do the 80 damage combo once. Afterward, it could cheerfully inflict 40 damage a round. That's actually right on the ball for an 8th-level elite brute. A typical monster does 8 damage + 1/level per hit, double that if elite, +25% if brute, more with encounter powers, and less with AoE and/or strong control powers.
I once built a horrid NPC in 3.x - a were dire bear barbarian. PCs could only escape its grapple if they rolled a "20", and were still a few points short. And no, I didn't deliberately do that, it's just that 3.x math was a lot fiddlier. (You couldn't assign damage, you just had to built.) And said NPC could probably deal 80 damage a round with a claw/claw/bite routine. (I've lost said NPC, but I recall the CR being only 15.)
Once upon a time, 12 damage from a big weapon + strength + 1 was the most a 1st level PC could pretty much do.
A 1st-level PC in 4e can do more with encounter and daily powers, but note 1st-level monsters generally have 26 hp at minimum (1st-level monster that isn't artillery or lurker and Con 10; most have a few more).
And HP couldn't keep up if the enemy swung that, so it sounds like 4e gave PCs more HP. And then in return, made monsters hand out more damage to eat those HP faster.
No, 4e doesn't give out more hp like that. You get more at 1st-level (I think the minimum is 12 plus Constitution score) but after that you only get 5 or so hp per level. You start with more but the math is "flatter".
It sounds like the game additions and charops behaviors have created an arms race.
I wouldn't call it a race. Once the MM3 was shipped, NPC/monster damage stopped increasing, and WotC doesn't deliberately create broken combos.