Bedrockgames
I post in the voice of Christopher Walken
Just curious what kinds of adventures people prefer the most. There is some overlap between these categories. Feel free to pick multiple choices.
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Just curious what kinds of adventures people prefer the most. There is some overlap between these categories. Feel free to pick multiple choices.
My favourite style of adventure follows this basic path:
<Situation develops> -->
<Party becomes involved> -->
<Party determines "true" situation and thier position> -->
<Party decisively acts to affect situation> -->
<Consequnces ensue providing new situation possibilties>
With the exception of an adventure that begins with: "<Party generates situation>", pretty much every adventure should have this structure. Even a hack-and-slash dungeon crawl should reveal something about the situation that allows the PCs to make an interesting decision about how to resolve the situation.
-KS