Actually you did a remarkable job of describing the Arena Fighter in 4E. So much so that I thought you were partially trolling until the description went off the rails with wears no armor.No, actually I just described 'tengubushi' an archetype build from my In the Company of Tengu supplement for Pathfinder, which is a mobility based fighter. My build is full BAB, low skill points, lots of feats, no tricks - doesn't sound like a rogue at all, at least not a PF one.
Exactly as my previous post. If I want to play a swashbuckler, I do. I build a base fighter, then I look to armor choices, weapon choices, where to put my stats and finish the build. I don't go looking at the martial striker reference, as that is unnecessary for me to build a swashbuckler.
The title fighter covers it all, all in one place under fighter, not in a different section under defender, or martial striker or whatever. On top of that those different references are completely different books and I have to buy 2 or 3 books just to get the concept of fighter. And IMO, that should be in ONE players handbook under fighter, not a dozen different books - this alone proves that the role concept is too complicated. You need an entire different book just to look at building a fighter differently.
In Pathfinder I don't need to do that. Granted 'archetypes' didn't show up until APG, so I do need both the Core and the APG, but that's it.
I think your last line in the quoted post, describes what I say above - and I agree, yes, I don't like it.
Actually you did a remarkable job of describing the Arena Fighter in 4E. So much so that I thought you were partially trolling until the description went off the rails with wears no armor.
So, here's the thing. That example, that could be 3.x or 4e, either one. Probably Pathfinder, too, but I don't really know Pathfinder very well. I know PF doesn't have a lot of splat, but you mentioned the core, and the APG. I know a book called Ultimate Combat is out there somewhere, I imagine it has at least one fiddly bit a swashbuckler might like.
Actually this describes me perfectly in that, I know very little about 4e, so when I talk about the 'martial defender' section, book or whatever - I don't know 4e, this is all just wild guessing on my part. So excuse me for not describing how to build a specifically built fighter in 4e the correct way, I don't know 4e, and am unlikely to ever look - no offense, its just not my game.
Actually this describes me perfectly in that, I know very little about 4e, so when I talk about the 'martial defender' section, book or whatever - I don't know 4e, this is all just wild guessing on my part. So excuse me for not describing how to build a specifically built fighter in 4e the correct way, I don't know 4e, and am unlikely to ever look - no offense, its just not my game.
For Pathfinder I only have the Core, the APG, Bestiary 1 and 2, and the GMG - I don't have those other books, or the setting material, or any of the APs. I'm a home-brewer, I've always been, and I lack the income to buy everything that Paizo releases, so I only buy what I need within a limited budget.
That said, I am now a freelance writer/cartographer for Paizo, and they gave me the GMG for free (PDF only) so I could better create a gazetteer for Jade Regent Adventure Path. So I will do my best to get Paizo to send me more free stuff, so I can use them for my own development projects and personal games.
If you don't know how 4e classes work, why are you even arguing about them. And an even better question, how do you know its not your game?
And this is what creates the great divide in the Edition Wars (TM) - neither of the entrenched sides really understands wow the other side could enjoy that game.Well, I really wasn't trying to describe how 4e classes work, rather I was trying to explain how 'roles' as described by 4e people is an unnecessary complication to 3x/PF and earlier people (like me.)
Regarding 4e. One of my players bought the 4e Gift Box, so we rolled up characters (once over a year ago), ran a couple of combat trials, checked out some of the mechanics. Overall, everyone in my group went 'meh' when we saw it in play. I have since sat in, not playing, but watching 2 nights of 4e in play at the local game store.
So I'm not completely uninitiated regarding 4e, but not enough to argue for or against it or pick on line by line rules issues. It just offered no interest to me or our group. Know this to be true, 4e is not my game - I've looked.
Well, I really wasn't trying to describe how 4e classes work, rather I was trying to explain how 'roles' as described by 4e people is an unnecessary complication to 3x/PF and earlier people (like me.)