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But in 3.0 they were clearly intended as optional, in 3.5 they were the default.
Well.. I think this isn't so "clear," considering we're having this debate.

But in 3.0 they were clearly intended as optional, in 3.5 they were the default.
The push toward minis began long before 3.0. Not counting 2e's Battlesystem supplement, which was just that -- a supplement for tactical wargaming, the push toward minis as the standard began in Player's Option: Combat & Tactics. It was still optional, as the name implies, but it was something that came out post-TSR, and was probably released with the business plan of selling piles of minis with an eventual (at the time) third edition of the game.
I would check it out, but my elder brother drowned most of my 3.x books...Well.. I think this isn't so "clear," considering we're having this debate.![]()
WotC is a big company, it can survive and make long-term plans while moving towards whatever direction it wants to take in 5 years slowly and in a measured way.
Yes, but having worked for large companies I can pretty well guarantee you that some guy who was hired in at a non-management grade a year or two ago even KNOWS what the strategy might be for the product he's working on, and surely has zilch input on anything like that. Mike probably has a good bit of input, and product line/brand managers, etc. Releasing a new version ASAP as some kind of strategy to keep Joe New Guy developer in work is not really their concern.Yes, WOTC is a big company and can survive and make long term plans. The people running the D&D division can't. How many great D&D designers who worked at WoTC have been canned? Yeah, LOTS. Nearly every year they lay people off. Whether times are good or not.
A few, like Rich Baker have been there long, but for most, there is no job security with Wizards.
And that's the thing, if you're one of the people working on D&D, you can't afford to play the long game because you don't know if you'll even be there next year.
Mike Mearls + Monte Cook = Pure Unadulterated Awesome.
Their love-child will be 5e and it will be so good that it will create a utopian gaming nirvana where all fans of all editions will come together in peace, harmony, and the Gygaxian Way.
Yes, but having worked for large companies I can pretty well guarantee you that some guy who was hired in at a non-management grade a year or two ago even KNOWS what the strategy might be for the product he's working on, and surely has zilch input on anything like that. Mike probably has a good bit of input, and product line/brand managers, etc. Releasing a new version ASAP as some kind of strategy to keep Joe New Guy developer in work is not really their concern.
Besides, you're working on some kind of assumption like 4e is horrible bad, going down in flames, ZOMG. Actually it looks like as many people buy 4e as buy PF and there are certainly plenty of people playing it. Of course they want to sell more and no doubt they find PF to be somewhat alarming, but that doesn't mean they're desperate or feel the need to ditch their entire product and start over.
Remember, it gets pretty tangled. 4e is now tied in with a bunch of board game products, novels, DDI, etc etc etc. You don't light half your game division on fire because maybe one set of books didn't do that well. Notice how they're still putting out 4e books and other products pretty frequently too. Obviously they can make money on those products or they wouldn't exist. It might not be all they could wish it to be, but it ain't cat spit.
Losing half your audience isn't somewhat alarming. It's really bad. I can't think of any business that loses so much of their audience to a competitor and thinks they should stay the course.