Imaro
Legend
You assume anyone set out with the idea of, or knowledge of, someone being certainly displeased. In any case, I think everyone is pretty well advised at this point in history that NO edition roll will be 100% pleasing to everyone.
Uhm... yes, I do. Can you honestly tell me that the 4e developers/designers didn't realize totally revamping the cosmology would displease people? Was there not a specific statement to the effect of this game isn't for people who like traisping around in fairy rings?
Like you said no edition will be 100% pleasing to everyone, and since we know that your first statement seems illogical. The thing is that they were hoping enough people (or enough new people) would enjoy their new cosmology enough to make up for those who didn't.
The point I'm making is not that MY preferences should be privileged. It is that IN THIS SITUATION, where there is a whole other game that the displeased people are already playing, that it would be foolish for WotC to think that making an about face and going after those people when they have me and all the other people that like 4e already as customers. History is replete with examples of producers of products thinking that they're going to continue to please audience A AND please some other audience B with a product that is everything to everyone. It almost invariably fails miserably.
Unless of course the customers they loss spend significantly more money on product than those they currently have. We have no figures so we really don't know how this situation is looking to WotC. You're assuming they are happy (or at least content) with their customer base right now to the point that they are not willing to risk a significant part of it in order to bring others back into the fold. IMO, this just doesn't fit with the way in which 4e was rolled out. I mean maybe they learned a lesson or something but you may be attributing more value to the 4e customer base than WotC is.
Now, at some point, when WotC, in the fullness of time, makes a 5e is it reasonable to think that they'll incorporate the lessons learned from 4e in 5e? Of course they would be stupid not to. 5e might well be more pleasing to some fraction of the audience that didn't like 4e, and the way it might do that may be evoking certain things from previous editions. That's different IMO from actually going backwards and creating a 5e that is basically 3.5 warmed over in the hope that it would be a successful strategy. It would also be far different from making a 5e that is yet again entirely different and doesn't build on what was done in 4e at all.
They tried the "evoking" route with essentials, and there's no evidence it brought a significant chunk of Pathfinder/3.5 players back to 4e (though in full disclosure I play essentials and PF now.). No I think when it boils down to it there is a significant chunk of the former player base that don't particularly care for many of the base assumptions of the 4e core engine... and that won't be fixed with evoking former editions. Do I think they will make a warmed over 3.5? No. Do I think the next iteration of the game will go bvack to some core assumption based around 3.5/PF play vs. 4e play... I think it's very likely even if the core engine is neither 4e or 3.5. Do I think 5e will build on 4e... no, not really. I honestly don't think 4e (and I'm not counting boardgames and other stuff... just the rpg) is doing well enough to constitute continuing with it. I do think they will keep DDI up as a source of revenue from 4e players but mostly for the web tools.
So, IMHO, 5e needs to A) build on 4e, and B) not be rushed out before 4e has run its course. This is purely based on my sense of what is likely to succeed, not on my own narrow preferences. Of course we're all biased, so I'm undoubtedly wrong to some greater or lesser degree, but so it goes.
I don't agree with A. but definitely agree with B, especially after the skill challenge math fiasco that has been a part of 4e since launch. But to each his own.