GMforPowergamers
Legend
my post on wotc said:I think the first thing is to scale back +x... no more +1-+6, but +1 or +2 with the bane like add on effects.
A weak magic sword:
It adds 1d4 fire and can once per day shoot a ray of fire
or
It makes you crit on a 19 or 20
An avrage magic sword:
+1 to hit and damage, +1d6 fire, and a cool fire encounter and daily power
or
+1 to hit and damage, +3 vs elemental
A Rare and powerful magic sword:
+2 to hit and damage +1d6 fire, and a few cool encounter or daily fire powers
or
+2 to hit +5 vs magic users, and add +1 to all defenses and saves vs arcane spells.
edit: I rember back in 2e we use to give out +2 or 3 swords and rings of protection by level 3 or 4, but even in high level campaigns (17+) I remeber few if any above +3.
I really want to imagin a world were my fighter can pick up a flaming sword, or a defender, or any other and still be a good fighter...