dangerous jack
First Post
I think I need the 6 ability scores for it to feel like D&D. But I totally support divorcing the potential to cause damage from a single high stat.
I can easily make an argument that hitting and causing damage in combat depends on my strength, agility, endurance, knowledge of tactics, perception of openings, and deception. Yet we accept that a fighter with 18 strength and 3 in everything else is more effective than a fighter with 14 in every stat (yes, a gross exaggeration). Personally, I want my D'Artagnan to be just as capable of dealing damage as my Conan.
But the ability scores still have obvious places to shine in the game:
Bending Bars? Strength. Conan should have an easier time than D'Artagnan.
Balancing on a tightrope? Dexterity. D'Artagnan should have an easier time than Conan.
I can easily make an argument that hitting and causing damage in combat depends on my strength, agility, endurance, knowledge of tactics, perception of openings, and deception. Yet we accept that a fighter with 18 strength and 3 in everything else is more effective than a fighter with 14 in every stat (yes, a gross exaggeration). Personally, I want my D'Artagnan to be just as capable of dealing damage as my Conan.
But the ability scores still have obvious places to shine in the game:
Bending Bars? Strength. Conan should have an easier time than D'Artagnan.
Balancing on a tightrope? Dexterity. D'Artagnan should have an easier time than Conan.