But playing a magic-user back then still primarily meant "I cower in the back while the fighter does all the work."
I played magic-users back then, and it mostly sucked, and most people I knew didn't do it more than once, because "I cower" is a really unsatisfying thing to announce each turn. None of my friends read Jack Vance. They certainly didn't go into AD&D thinking, "whoa, I hope I can cower and indulge in clever wordplay instead of actually fighting!"
...snip...
And "hey, if you're not having fun, it's your fault" is a pretty lame attitude, and one that smart game designers don't indulge in. Given the amount of playtesting 3E went through, I suspect they heard from a lot of people that announcing "I cower again" sucked and changed 3E wizards as a result.
I agree. I'm not sure why any 1st level party would recruit a wizard. His 1 spell for the day is likely to not be that useful compared to any other PC class taking his place.
He's basically good for ONE problem a day, assuming you happen to run into the exact problem his ONE spell is good for. I memorized KNOCK today. Too bad we didn't find any locked doors the thief couldn't open of the fighter couldn't bust in.
I memorized MAGIC MISSILE today. yay, you did 1d4+1 damage this round. The rogue does 1d6 per round with a short sword. Everybody does 1d8 per round with a bow of some sort.
A wizard should be as useful as every other PC in the party. Not one encounter per day.
When wizards can cast fireball, it's like they got a small box of grenades. They can't do it every round, but they can finally do something big in each encounter. Something that makes a difference for the party.