I think it's like the nitty-gritty details of any specific term as used by a subset of a subset of people. The finer details give more nuance to those in the know, but don't mean the same thing outside of that subset. If I discuss 1970s L=A=N=G=U=A=G=E poetry among poets, they'll understand what I mean in that specific context.
tl;dr
I think you're right that the term has loaded meaning, but only within the small subset of gamers actually interested in game theory and terms like Story Now and "gamist" or "simulationist."
I agree, which is why I pointed out that when you talk about RPGs on an RPG board and use a term with a specific game theory meaning, you should understand why people disagree. I don't disagree with Hussar's notion that playing an RPG will result in story, I'm just trying to clarify why people are disagreeing in this thread.
You mentioned talking about poetry terms among poets; we're talking about RPGs amongst RPGamers. To that end, I was trying to clarify for Hussar. As always, play what you like
But, the DM always has to have some idea of a "specific story & plot" in order to prepare something for tonight's session. You know that the players want to organize the barbarians, so you prepare situations in which this can be brought about.
Does it surprise you that I never prepare like this? I never think, "the party will be going here, best to flesh this out?"
However, I still think that it's people's pre-conceptions that are getting in the way here. The fact that Jameson Courage feels the need to start playing dueling dictionaries proves that.
See, I always get slapped down for definitions
I'm using definitions because you're saying something that is contrary to their colloquial use, and then saying "I don't understand why people are disagreeing" when they disagree. I was more trying to clarify for you than to disagree with the thrust of your point (in that I agree that all RPG play will produce a story).
Can "Collaborative storytelling" be defined in a narrow way which leads to railroad campaigns? Sure. But, that's no different than saying that a sandbox must be defined as a rowboat campaign where the players simply have no direction or focus, ever and row around in circles accomplishing nothing. That is a definition of sandbox, but not a very good one.
Oh, totally. I wouldn't define "collaborative storytelling" as inherently railroad in the slightest. I think it's different from "all RPGs" or the like, but it's still nowhere near inherently railroad.
Collaborative storytelling means exactly what it says on the box - a group of people coming together in order to create some sort of narrative. Which is exactly what we all do when we play an RPG. That might not be the goal of the players, but, it's still what you do.
This is where you and the colloquial use diverge, I think. That's your definition, but don't be surprised when English majors and game theorists disagree (and for justifiable reasons).
If I am not explicitly intent on creating a story, I cannot collaborate on it. That rules out collaborative storytelling. I might be intimately involved in my friend's life, and yes it will produce a story (watched too much How I Met Your Mother, perhaps), but unless both of us explicitly intend to create one, I'm not participating in "collaborative storytelling". The same is true of RPGs, in my mind.
Again, not trying to argue with the thrust of your point (playing an RPG results in story), but promoting your definition over the colloquial usage when it's also wrong from an English definition standpoint seems odd, to me. As always, play what you like
