Falling Icicle
Adventurer
In past editions, critical hits usually resulted from rolling a natural 20 on the die. I don't really like this, as it makes critical hits happen irrespective of a character's skill. Shouldn't a master swordsman "crit" more than a novice? Shouldn't it be easier to "crit" a less-defended target than one that is harder to hit in the first place?
I think I have the solution, and it's pretty simple and straightforward. You score a critical hit if your attack result exceeds your target's AC by 10 or more. You not only hit them, you got an extraordinary success on your attack roll, resulting in a critical hit. Luck is still a factor, but skill is also.
What do you think?
I think I have the solution, and it's pretty simple and straightforward. You score a critical hit if your attack result exceeds your target's AC by 10 or more. You not only hit them, you got an extraordinary success on your attack roll, resulting in a critical hit. Luck is still a factor, but skill is also.
What do you think?