How High Level Should the Core Book Go?

How High Level Should the Core Book Go?

  • Level 20

    Votes: 41 48.2%
  • Level 30

    Votes: 16 18.8%
  • Other (Please Specify)

    Votes: 28 32.9%


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10.

It seems like the vast majority of games I have ever seen or heard about don't generally get beyond level 10-ish in whatever edition, no matter how much they play.

I'd rather 5e reflect what most people actually do.

And if it does go beyond 10, how about rules for other stuff beyond killing 11th, 12th, etc. level monsters. Like maybe attracting followers, setting up a stronghold (or tower or church or whatever).
 

I have not played much beyond 12th level pre 4e or 15th with it, so somewhere in that band is best for my epxerience.

It does depend on what a level means -> how fast we get them & how much of an increment in power they are & whether they are broadly linear or geometric. So about 12th in 4e money or 7-9th in 3e would be fine for me.

I hope the original releases are very well developed in depth rather than in breadth. Ie everything I need to play a fighter level 1-12 (or whatever) for a number of years. Supplements would add higher level fighter & more classes but not really more fighter options.
This may not make WOTC as much money as the other way though :(.
 


I voted 20, but I don't think 20 is going to be the same 20 as it was in previous editions. With the flattening of the power curve, 20 is the new 12 or so. At least that's the impression I get.
 

I voted 20, but I don't think 20 is going to be the same 20 as it was in previous editions. With the flattening of the power curve, 20 is the new 12 or so. At least that's the impression I get.

This would be exactly my preference. Make 1-10 cover the power level of E6 in 3e and 11-20 the next six or so levels.
 

10 levels in basic set - 5 minimum, but I would prefer 10. More options for those + another 10 up to 20 in advanced (PHB). Epic levels in their own book.

If the initial offering is too basic then I won't be buying it. I'll wait until the real game comes out.

Note : This can be in multiple books.

My absolute minimum requirements are :
1) At least Level 10. Where level 10 has to be at least powerful enough to face giants and dragons (at least the lesser ones) and to be significant players at least at the small kingdom level. If the power curve flattens enough that might well be level 20 :-)
2) At least 6 or 8 races
3) At least 8 or 10 classes
4) Enough magic items and spells to equip those characters
5) Enough monsters to confront those characters
6) Enough complexity modules to give ME the game that I want. Not clear what this means, of course, but if its only some old school clone then I'm not interested.

One of my big fears is that they will decide to come out with some stripped down Basic game. And this stripped down Basic game will be all that has been playtested. Even at product release all that we will have will be promises that everything will work out well with future modules and releases.
 

From the core rules fundamentals, the game should be designed to naturally support thirty (30) levels of play. This means that rules for levels 1-30 should be released at the launch of Dungeons & Dragons 5th Edition.

If, because of space & page count considerations, they don't have room for all 30 levels in the Player's Handbook then I'd be comfortable with as few as ten (10) levels in the primary Core Rulebook I (maybe even as narrow as levels 1-5). The remainder would need to be available immediately in a second supplement to D&D Next.

I think 4e made a mistake breaking up levels 1-30 into three groups. I have said elsewhere that I do not think heroic and paragon should be different because I don't think heroic should be defined as "local" heroes. Either 1-20 as standard heroic and 30+ as epic or 1-15 as standard heroic and 16-30 as epic would both work fine. I'd like 15 levels of non-wuxia, non-superhero levels for players like myself and levels 16+ for players that desire a wuxia/superhero powerful scale.

AD&D 2e kits were cool. Don't hide fun, flavorful mechanics as paragon paths starting at the last level I play (in any given campaign).
 

I'd be happy with 20 levels in the core book.

H1-H10, and P1-P10, which would be heroic levels where you are local heroes saving villages and towns, and paragon heroes where your deeds impact kingdoms or entire races.

Then they can come up with an apprenticeship levels expansion for A1-A5, and an epic levels expansion for E1-E5. That's 30 levels of play for those who want it. Those who like it rough and gritty can start with A1. Those who want to save kingdoms can jump right into P1.
 

Hard to answer this question without knowing what a "level" will actually mean in 5th edition. How will they affect the character and how often will you get them?

That said, I'll join the chorus for Level 10. Or perhaps what we consider 10th level power spread out over 20 levels. The vast majority of campaigns I've been in wrap up at Level 13 or lower.
 

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