Hussar
Legend
Henry said:True, not everyone wants to play a barbarian or ranger to hit as hard as one, for all the baggage that those classes imply. (And one could with DM permission mod a Ranger to just be "Urban Archer", but it's an extra step that you have to do outside of the rules that some people would rather not have.) Also, the whole "A fighter can do just as much damage as a Striker" thing that I've seen some others state just isn't true -- an OPTIMIZED fighter could do as much damage as an un-optimized ranger, but an optimized one is still going to show him up. In 4E role design, this is a good thing, and works as intended -- but a LOT of folks don't like the design feature. The slayer really should have come along in 2008, and the community would not have had as much rancor on the topic. Suddenly, a fighter wasn't the premier "heavy hitter" any more.
The problem is, the fighter NEVER was the premier heavy hitter. Not in any edition. The fighter has always been consistent from round to round. His damage never really changes until he gets some sort of buff, or gains additional attacks per round.
From 2e onward, the ranger outdamaged the fighter by virtue of having two weapon fighting built in (doubling your damage potential per round makes you the heavy hitter) and 3e made rogues the premier one shot hitter with sneak attack.
Fighters are great at doing consistent damage every round. But, the damage they did was never "spikey". Typically, you only had about a d8-d12 variation in damage from round to round. By 3e, that variation meant far less than the damage you were getting from buffs and the like.
Or, to put it another way, a fighter never did more damage than any other fighter type. Why should fighters be the "premier heavy hitter" in 4e when they never were in any other edition?