Eldritch_Lord
Adventurer
All of which is well and good, but not the direction that D&D Next is taking in it's design.
I'd suggest reading up on where Monte and Company are going with the game, because with the exception of a couple of your more minor points, the game design is quite contrary to what you describe.
The base game is not going to be "in the middle".
It's going to address the lowest common denominator, and allow each group to alter it from there.
1) I realize that that's not the direction they're taking, and I believe that that's a mistake on their part. The question was whether unrealistic features is a good thing or a bad thing, not whether the designers agree with us. But I'll give 5e a try, just like I gave 3e and 4e a try even when a bunch of previews appeared to show a bunch of bad ideas implemented badly, and just like I've given GURPS and Exalted and Riddle of Steel and World of Darkness a try even when I don't particularly like some of their stylistic choices; I may like the result, I may not.
2) "Realistic D&D" is not the lowest common denominator of "gritty D&D" plus "mythic D&D" plus "superhero D&D" plus "godlike D&D." The lowest common denominator of four different playstyles is a leveling curve that allows you to play all four of them, not a curve that ignores three of the four. In AD&D and 3e you can play Riddle of Steel in the first few levels with its highly-lethal combat, then LotR in the next few levels with its more cinematic storylines then World of Darkness in the next few levels with its superhuman characters, and cap it off with a nice bit of Exalted with its world-changing and gods-slaying. If 5e is going to be the One Edition to Rule Them All, cutting off the top 3/4 of the game and stretching the first 5 levels over the other 15 won't work too well.
So, let's just leave it at that.
Yeah, it looks like we're not going to see eye to eye on the issue.
Purely out of curiosity, and not because I'm trying to stealthily make a point or anything, do you play any other non-gritty RPGs and get your unrealistic kicks from those, or do you play only realistic RPGs, or do you not play any other RPGs at all? I'm just trying to get a frame of reference here, since I know some players who do D&D and M&M and Exalted and houserule D&D to make it as non-super as they can, and some who do D&D and Conan and RoS and disdain unrealistic games, and some who only play D&D and like changing D&D around to fit different style (this week it's "low magic D&D" and next week it's "steampunk intrigue D&D" and so on) instead of playing multiple systems.