Doug McCrae
Legend
What Mearls is saying... I like it.
If wizards do have extensive supernatural non-combat capabilities, as Bluenose describes, the mundane fighter will never be able to match that (even if he's given a lot more skill points) so it seems the only way to go is to make him significantly better at combat. More damage output (yes, even against multiple targets), better debuffs, better defensive capabilities - hit points, armor, and saves. I like the idea of the fighter as the magic resistance guy, shrugging off finger of deaths and dominates cuz he's so damn tough and strong-willed.
Either you make the fighter magic, and that seems not to be D&DNext's approach, or you nerf the wizard. This would, arguably, be going against many of D&D's traditions, as wizards and other casters have, historically, been the most powerful classes by far.
The question is, how do you nerf the wizard? Take away his superior multi-target damage? Fireball is the single most iconic spell in all of D&D, it's hard to nerf, and yet I think that is probably the best way to go. Leave fighting to the fighter.
If wizards do have extensive supernatural non-combat capabilities, as Bluenose describes, the mundane fighter will never be able to match that (even if he's given a lot more skill points) so it seems the only way to go is to make him significantly better at combat. More damage output (yes, even against multiple targets), better debuffs, better defensive capabilities - hit points, armor, and saves. I like the idea of the fighter as the magic resistance guy, shrugging off finger of deaths and dominates cuz he's so damn tough and strong-willed.
Either you make the fighter magic, and that seems not to be D&DNext's approach, or you nerf the wizard. This would, arguably, be going against many of D&D's traditions, as wizards and other casters have, historically, been the most powerful classes by far.
The question is, how do you nerf the wizard? Take away his superior multi-target damage? Fireball is the single most iconic spell in all of D&D, it's hard to nerf, and yet I think that is probably the best way to go. Leave fighting to the fighter.