Help me with this build- Party Buff Wizard

The major benefit from Protection from Evil is not the AC, or even the +2 to saving throws, but immunity from possession, compulsion, and summoned creatures hitting you with natural weapons (the majority of summoned creatures work off of natural weapons for their primary mode of attack).
I do under appreciate this spell, thanks for the reminder!
 

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You can always take the Obtain Familiar feat if you want it back. It'll actually be based on all your spell caster levels instead of just wizard levels and be better!

Ok, looking through the old files, I found this feat:

Ability Enhancer (dragon mag #325, p77)

Requires: Transmuter level 1st, Spell Focus (transmutation)

Benefit: Any Transmutation spell you cast that enhances an ability score increases by ability score by an additional +2 (i.e., Bull’s Strength will grant a +6 Enhancement bonus to Strength).

Note: I think "enhances" is being used as a general verb and not in reference to "enhancement bonus" so this feat + enlarge person should equal +4 str, for example...I think.

Same issue also has the Diversified Casting feat, which requires having prohibited schools and gives this benefit: "You may add up to three spells from one Prohibited School of Magic to your spell list. This allows you to use spell-completion and spell-trigger items based on these spells in addition to being able cast them.
You may take this feat once for each Prohibited School of Magic you have. Each time, this feat applies to a different School."

May or may not be useful to you.
 

I'd not considered Ocular Spell Metamagic before, that looks nifty. This would make for a great round 2 double spell discharge, either to pick off an enemy or super buff an ally. I'm curious, however, weighting using a standard action to cast the same ranged spell on all 4 or 5 of my teammates vs. casting two spells on a single target, if that's optimal. Can you suggest some specific spells I might use with the Reach and Ocular combo?
Sure ;)
 

You can always take the Obtain Familiar feat if you want it back. It'll actually be based on all your spell caster levels instead of just wizard levels and be better!
I'll see if I miss it after rocking my Viking Hat, or Umbrella, or Greatsword, or whatever.
Ok, looking through the old files, I found this feat:

Ability Enhancer (dragon mag #325, p77)

Requires: Transmuter level 1st, Spell Focus (transmutation)

Benefit: Any Transmutation spell you cast that enhances an ability score increases by ability score by an additional +2 (i.e., Bull’s Strength will grant a +6 Enhancement bonus to Strength).

Note: I think "enhances" is being used as a general verb and not in reference to "enhancement bonus" so this feat + enlarge person should equal +4 str, for example...I think.
This is good alongside the Focus Caster Variant. Spell Focus + Ability Enhancer is two feats to make this work, but Bear's Endurance + Animalistic Power turns out to be a +14 CON, +6 STR, + 6 DEX. Without these 2 feats, it's +12 CON, +4 STR, +4 DEX. eh....
Same issue also has the Diversified Casting feat, which requires having prohibited schools and gives this benefit: "You may add up to three spells from one Prohibited School of Magic to your spell list. This allows you to use spell-completion and spell-trigger items based on these spells in addition to being able cast them.
You may take this feat once for each Prohibited School of Magic you have. Each time, this feat applies to a different School."

May or may not be useful to you.
@Sekhmet and I discussed the pros and cons of the Arcane Transfiguration feat which did something similar, required Spell Reprieve as a prereq. which was in my first version of the build. Diversified Caster sounds like an excellent middle ground, I'll have to see if it has serious prereqs.

Oh.... Fixed Range=Persist. Yeah, that screams "I'm a Wizard and I'm not only going to break reality, but Magic itself!!" Nifty. I'm going to have to take some deliberate time thinking of what to do with that.
The ability to Persist nearly every spell would make for the ultimate buffer. At this point, I'd want to set aside War Weaver and become and Incantrix.
 
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Persistent Fell Drain Cloud of Knives using a 22gp Silvered Dagger... Too Much? =)
Aww, redid the math and discovered this was a level 10 spell. I'd need to pick up the Easy Metamagic feat (DR325 p62), possibly put it upon Persistent Metamagic, to pull this off.

Oh... or Create Rod Feat, and make Fell Drain into a 3/day use without adjusting spell level.
 




Awww... After the ideas in This Thread, I now want this build to have access to Necromancy, or the single Shivering Touch spell to combine it with Ocular Spell Metamagic.

Here's hoping whoever is crazy enough to DM this character will agree to Mage of the Arcane Order Spellpool spells allowing this build to have access to prohibited schools.
...Or I'll just use the Spell Reprieve or Diversified Casting Feats.



"I don't normally engage opponents in battle, but when I do, I Insta-kill them."
The-Most-Interesting-Man-in-the-World.jpg
 
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Well, I don't know very well how this meshes with your build, but you could take sanctum spell feat at level 5 or 6. This way in your first level of war weave you could cast 2sd-level spells.
 

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