Arlough
Explorer
Aside from the art, which I have had no problem with since 3.x, I agree with all of this.1) Art. Good art. New art. Not rehashed.
2) Fluff. Good fluff. Maybe some new/revised fluff. But yeah, not on the "classic" monsters. Change for change's sake is NEVER desirable.
3) Included in the fluff, a few tidbits that I might be able to hook an adventure off of. This includes things like eating habits/preferred diet, culture (if any, human-/goblinoids mostly, obviously), preferred environment or terrain, attack patterns/tactics (if any). None of it has to be lengthy or overly detailed. But enough that if I don't want to customize it (for those times one just needs a "polar-snow-owlbear" or "desert-dwelling camel-satyrs"), I don't have to.
4) I would ESPECIALLY like one of those silhuoetted "size" charts like I've seen in the pages of someone's bestiary/menagerie book. Show me what the creature actually looks like beside a human figure. Telling me something is "large/huge/colossal" means different things to different people. Being able to show the players "This is the behemoth....and thiiiis itty bitty bit here, is you." Even things like "7' gnolls or 9' ogres" take on a totally different slant when you can see what that actually looks like beside an average human (esp. for everyone playing smaller than human races!) It automatically gives the combat/encounter a drama and urgency that even my best verbal descriptions can't evoke.
5) The crunch. The "stat block." As bare minimum as I need to play the game...What's its HD, AC, number of and damage from attacks, perhaps a "number appearing" i.e. whether it is a social/solitary/herding/swarming/etc. creature, Special Abilities and/or Defenses (Magic Resistance would obviously be necessary for certain things)...I think that's about it. Optional/module rule extras tacked on the side/sidebars will, I imagine, be necessary...for whatever modules they offer out of the gate.
The history I would rather see as a supplement for those interested. I already feel I have to buy a lot of stuff I don't want in my RPG publications, I would rather D&D not go back to that.I'd like to see some of D&D history worked thru the book. I'd love to have each monster with a "First appeared in. . . " line. Some things I'd really like to see recycled art - particularly if an edition really nailed it. When I close my eyes and thing goblin, I get the 1e MM line drawing in my head. It would be cool if there was a bit of retrospective in the book.
I'd also like to see a batch of free standing powers/abilities/attacks you could add to any monster. Just a couple pages that you could use to spice things up.
PS
As for the add-on powers & the such, I would like to see that with thematic groupings and power evaluations (so you could flip to the "battle enhancement" section and add a an ability to make your Orc an Orc Shaman, or the "heavy assault" section and make my Kobold into a Kobold Berserker) and know about how much more difficult the fight should become as a result.
This would be similar to my preference. A cookie cutter monster for demonstration, but then a stat block that has the math in it so you can make it whatever level you want, and a list of abilities you can add so you can make it whatever variant you want.Fast and quick monsters are fine but to actually get the most out of a Monster Manual it would be easier to have a basic mold of each creature along with a long list of options to customize that single into other types.
Let's say you have 10 creatures in a MM. Now let's say there are 5 ways to customize each one, suddenly you have 50 different creatures etc etc....