UngeheuerLich
Legend
What about 2-5 Spell slots per level (increasing as you go up), you can merge them for higher level slots. Maximum slots per spell level = 4 or so
Mike Mearls said:Scrolls would require a caster to expend a prepared spell to use them. Thus, scrolls would make wizards more versatile but they do not increase the number of spells they can cast each day.
I'm not too sure that as presented, you could not include both these features. Anyone can attempt to cast a scroll but it is difficult (and potentially dangerous). Rogues are good at it (and good at surviving a botched effort), while wizards can do it but only if they are desperate (and with a botched effort impacting their ability to cast spells for a duration).I'm not particularly keen on this idea. Kind of kills the idea of a rogue being able to fake his way through a scroll, something that's been around since 1e. Also kind of kills the idea of being able to cast a higher level spell than you have slots for - assuming there are level-based slots.Mike Mearls said:Scrolls would require a caster to expend a prepared spell to use them. Thus, scrolls would make wizards more versatile but they do not increase the number of spells they can cast each day.
IIRC, there was always some element of chance in attempting to use a scroll of a higher level than you were able to cast. I can't remember the earlier rules precisely, but in 3e, you needed to make a level check (d20 + your caster level vs the scroll's caster level + 1) to use the scroll. I could see something similar happening with this rule: if the spell slot you expended was lower than the level of the spell you were trying to cast, you have to make some check to use it.I'm not particularly keen on this idea. Kind of kills the idea of a rogue being able to fake his way through a scroll, something that's been around since 1e. Also kind of kills the idea of being able to cast a higher level spell than you have slots for - assuming there are level-based slots.
Don't worry, I'm sure that scrolls that hold their own magic will be re-introduced to the game at some point. We can call them "true" scrolls or something.Yes, please kill the idea of magic items just substituting a PCs abilities/resources with something else. I like most of the ideas in this blog, but scrolls should hold their own magic.