Neonchameleon
Legend
No, I'm sorry, that's just role-playing justification for power-gaming. Which is fine if that's what you want to do. But if you're playing the same character over and over, and you're bored with it, stop blaming the game system for forcing you to.
The game system is no more forcing me to do that than it's forcing my rogue not to bounce around on a pogo stick or wear plate armour that my rogue is not proficient in. It is, however, strongly encouraging my rogues and wizards to play in certain ways because those ways are just more efficient.
There is never going to be a game system where every option is perfectly balanced against every other. When a game has been over-analyzed to death the way 3x has, people are going to find optimal strategies. But D&D is not chess. You can play whatever strategy you like.
Of course there isn't going to be a game system where every option is perfectly balanced against every other. This doesn't mean that it isn't a goal to aim for.
And as I have said, you can play any strategy you like as long as you don't care in character whether you live or die. If you do care then looking for good strategies is simply playing smart. And wizards are smart.
And as an additional note - there is no form of role-playing that transcends your ability as the human player to make a choice. I've seen many players justify anything from productive-but-rigid behavior, like your spell preferences, to destructive-and-hostile behavior, like party-killing, because "that's what my character would do." Sorry, but you chose to play that character that way.
I have set you a challenge. Give me a set of character justifications taht would lead to caring little enough about living or dying that I won't be looking for powerful spells. It's not a case of "That's what my character would do" so much as "That's the best way to survive. And people who don't care about survival are ... unusual." (I've had a paladin who'se life's ambition was to go to Valhalla fighting an overwhelming foe. He succeeded.)
But there is a vast difference between the excuse "That's my character" and "Unless I have specific abnormal motivations, this is the sensible thing to do".
The three that spring to mind are "deathwish" like my paladin, "arrogant jackass" who is so overconfident that he's giving the monsters a chance, and "fanatic" who cares more about how the dark lord is stopped than whether the dark lord is stopped.
Now I can play all those. But restricting me to such a narrow range of character options is ... weird. Are wizards meant to have the same level of RP restrictions as Paladins? If they are then why isn't this written in the rulebook. And if they aren't then isn't it a shame that in practice they do.
If a game isn't fun for you because you've "solved" it, like the guys who solved Connect 4, then you don't have to play. But that's not the game's fault.
No. It's the designers fault for coming up with an unbalanced system and then failing to patch it when it became screamingly obvious that the system was unbalanced. Also those same designers who have made it almost impossible for Spike to play happily alongside Johnny and Timmy. And a good Melvin (as I believe I am) will veer between Timmy, Johnny and Spike. The wizard is set up for Spike-play so a Melvin will normally play a wizard as a Spike even if they are quite happy playing a beguiler or bard in a much more Johnny style. Or a sorceror or barbarian as a Timmy would.