Playtesters: Are you using miniatures?

Are you using minis for the playtest?

  • Yes to minis, enjoying playtest rules

    Votes: 32 40.5%
  • Yes to minis, don't like playtest rules

    Votes: 8 10.1%
  • No to minis, enjoying playtest rules

    Votes: 35 44.3%
  • No to minis, don't like playtest rules

    Votes: 4 5.1%

  • Poll closed .

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I made more and more use of minis as the game went on.

I don't know how you'd do combat in this system without a grid. Two reasons: 1) stop-motion initiative. 2) no attacks of opportunity.

If the rules are set up so that characters have options that don't make sense, it doesn't seem like much of a playtest to ignore those options.
 


I dislike the use of minis at my table. I am enjoying the playtest document but not as much as I would if they erased any trace of spatial positioning from the rules.

I sure hope the next draft won't display more rules hinting at grid play. But I can tolerate the current level.
 

During my first playtest session, I ran most of the combats without minis, and one with the minis. Having the minis didn't really change anything, and I think the rules as they currently stand work better without minis.

As for having fun, sure, we had a good time. We have lots of feedback to offer, but the game has promise for sure.
 

I wanted to test with and without minis, but since we have a wet-erase grid permanently on the table, it was natural to put minis on it. It worked like a charm, and it played a lot like I expected a gridless game to play--no one was too concerned about which monster they were attacking, no one ever counted out squares of movement, I never had to stand up and move a monster (I'd just say "he runs away towards the east, and at the end of his turn he's 20' away from you" and the players moved the piece).

I suppose we could try it without the grid, but why bother?
 



Playing without minis and loving it. I'm looking forward to returning to a 2e / early 3.0 system where an adjustable-scale map is used for relative position, but the grid lines are only a guide to distance. If you have a battlefield that is 600 feet from side to side, you just draw the field and declare that the squares are 10 or 20 feet across, depending on the size of your table.

One of my great joys is getting the time back that I used to spend carefully drawing grid lines and waiting for players to count squares.

-KS
 

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