wrightdjohn
Explorer
Also, "don't play with jerks" is good when you can get it but not all of us have that luxury. Sometimes it is a jerk DM and you are a player. Sometimes it is a jerk player when you are a DM. And sometimes it is a jerk player when you are another player. You can quit a game with a bad DM but then you have to find another game. You can kick that player if you are the DM, but hopefully you still have enough to continue playing. Or you can complain to the DM about the jerk player and sometimes nothing comes of it, which leads to you dealing with it or quitting.
BUT if the rule isn't so easily exploited in the first place then you don't need to quit, boot or suffer through. If it isn't an issue then there is nothing to discuss. Not trying to fix the issue doesn't make it go away. Just like not-engaging doesn't stop the jerk from being a jerk.
I am always amazed at the belief that rules can keep DMs or players from being jerks. Jerkiness is part of their character. While you might over time change that, I really do think that "don't play with jerks" is the best policy.
As DM, I don't even allow debates at the table. We can discuss any ruling on non-game time. If I think the argument is a good one then I change in the future. If I think my ruling turned out really bad for the player then I make it up. That is rare though due to experience DMing if nothing else. This rule is the best rule ever for DMs. Just don't let it start.
Here is the conversation....
1. The fireball explodes. Save for half damage Rorik.
2. Hey I'm outside the area of effect of a fireball.
3. While you contemplated how in the world a fireball could reach you, you failed to dodge out of the way of the fireball.