Where is the download for them? I can't find it on the playtest page...
Re-download the second playtest. It's in there now. (If re-download be a word.)
Where is the download for them? I can't find it on the playtest page...
Now what WotC has come up with for the new "sorcerer" doesn't compute for me. It seems a subclass of sorcerer, or more something new entirely. I've tried to think up a better name for this new class, but am not creative right now, as it seems.
Re-download the second playtest. It's in there now. (If re-download be a word.)
then the sorcerer name is freed up to be something different.
Let me first say that, in most of my games, mage/wizard/sorcerer is basically the same. The normal public calls them either, not knowing or caring about the small differences. Sorcerers are bloodline based and get respective powers (even before PF introduced that big), mages get spontaneous insights into spells (as in suddenly KNOWING a spell) and wizards get better resource management, even without Vancian.
Now what WotC has come up with for the new "sorcerer" doesn't compute for me. It seems a subclass of sorcerer, or more something new entirely.
What if they made a generic catch-all heritage option, which didn't have any overt manifestations (maybe glowing eyes and cackling static, like someone in another thread mentioned). In the text about where the heritage comes from, they could say something like "in campaigns where sorcerers' magic is not overtly tied to a particular source, or that source is not obvious, select this bloodline and attribute your magical power to whatever cause makes sense . . ."
That way, if you want sorcerers to resemble their 3E incarnation, you just choose that generic background and say that it comes from dragons, with nobody to gainsay you but no overt physical manifestations of that heritage, either
P
In 3e, "sorcerer" is pretty much just "spontaneously casting wizard". That's *boring*, and insufficiently differentiated from the Wizard to merit inclusion on its own - you should not need an entirely new class just for purposes of having a slightly different spell resource mechanic! If they plan to work modularity such that "spontaneously casting wizard" will fit under "wizard", then the sorcerer name is freed up to be something different.
It wouldn't only be confusing for old players, new players would probably be as baffled if a sorcerer is not a magician type as in literature and poems.
With all respect Umbran, it is *boring* to you where as I find the manifestation as default and the Dragon Heritage with its default extra armor and weapon proficiency over the top and lame *crap* that interferes with player and concept and DM campaign design.[/qupote]
The Pathfinder SRD lists 34 bloodlines for sorcerers, with another 10 from 3rd parties. That seems to me to imply far more potential flexibility in player concept and DM campaign design than seen in most classes.
Plus, I believe the design team has stated that they will not be doing alternate spellcasting for individual classes.
A cite on that assertion would be good, 'cause I haven't seen such a statement.
I wouldn't expect them to do alternate spellcasting for individual classes anyway. That's writing a slew of new classes each and every time you come up with an alternate spell resource mechanic. Very inefficient. I'd more expect guidelines to swap spell-points for vancian, in general.
And, given how dirt-easy it was for folks to reverse engineer a spell-point wizard out of the sorcerer, I fail to see the issue.
So? That's what happens with all classes, in all games. Maybe my Rogues don't stab people in the back. Maybe my Warlocks don't make pacts with otherworldly beings. Maybe my Clerics don't hate undead. Maybe my Druids can't change shape.It is fine for *individual* dragon heritage sorcerers to go that route based on the character's background, making it better handled as a background and/or specialty chosen by a player (or even a separate Arcane Warrior class). It should not be hardwired into the Draconic heritage as it forces a specific concept of Dragon heritage sorcerer that may not fit an individual player's concept or a DM's setting.