I'm working on my Nexus D20 system and I am trying to create a baseline set of vehicles for every tech level. Now I am running into the problem of mechs. I love the idea and the visuals of it but it really doesn't make sense. Exoarmors such as the one from the Matrix and Avatar are not too bad but I want to include Macross sized Mecha and I can't figure out what their niche would be (beyond the fact that they would be good at moving things around for construction in space).
If you have a fighter with the same weapons but you don't include the transformation modes then you have a lighter and cheaper fighter. You have less systems to break down. So why would anyone build it? Especially once you get to a tech level with contragravity so there is no reason for anything to walk around. Why do it?
See I'm trying to figure out a system justification of where they would be better then some other kind of craft at a certain kind of job.
I am trying to balance the fun with some realism - not total realism and hard scifi but some.
Anything thoughts?
If you have a fighter with the same weapons but you don't include the transformation modes then you have a lighter and cheaper fighter. You have less systems to break down. So why would anyone build it? Especially once you get to a tech level with contragravity so there is no reason for anything to walk around. Why do it?
See I'm trying to figure out a system justification of where they would be better then some other kind of craft at a certain kind of job.
I am trying to balance the fun with some realism - not total realism and hard scifi but some.
Anything thoughts?