This is great news! I'm so tired of Lucas complete mismanagement of the franchise. The prequels were an utter travesty.
Considering their amazing track record with Pixar and Marvel, this can only be an improvement.
Hopefully the folks in charge still have enough sense to follow "Mr Taking his ball & Going home" in that regard. There has been precious little in the EU that has been anywhere near the quality of the original trilogies. And it's not like they were incredibly cinema.Oh thank the unspeakable gods of the Outer Hells! There was no chance Mr. Taking his ball & Going home would have EVER let the Expanded Universe make it to the big screen!
Only way I could be happier about this is if Disney announced they were getting H.R. Giger for costume design on the Yuuzhan Vong... that probably isn't happening, and would be a long ways off even if it did.
I think that position has been repeatedly overstated over the years. The first Star Wars movie featured some language that was pretty harsh in a show supposedly for kids in 1977. Plus, it had a fair bit of brutal violence (Vader killing that officer in the first few minutes), bloody dismemberment (before Lucas cleaned up the blood in the DVD Edition)... sure, I was a 5 year old kid when it came out, and I loved it, but I really wonder how much it was aimed at kids vs. how much that's a story that's been told after the fact.I also think people are missing that the series was mostly aimed at young'uns, not adults.
The Thrawn books were OK, not great. The Old Republic stuff by Bioware was pretty cool. Other than that, I have no interest in much of the EU, and in fact actively dislike it. I take a perverse joy everytime some little detail in the prequels or the Clone Wars TV show skewers some point of C-canon.Am I in the minority in hoping the Zahn books are not the basis of the new trilogy? The anti-force lizards alone turned me off to them. I'd rather see a focus on the kids of the originals/Jedi Academy storyline. The age of the original actors is irrelevant then.
They let them run out, if they can, but they don't really go around trying to actively break previously existing deals. It's got to be particularly galling to them that Universal Studios had a pre-existing and apparently evergreen deal to host Marvel Island in their theme parks right up the street from DisneyWorld.Any idea on how Disney handles licenses? How they treat RPGs?
It might be pretty hectic at FFG's right now.
The prequels just needed more polish. They had a lot of interesting bits (Yoda vs Count Doku for instance, Jango Fett), and even the storyline wasn't bad, I just think he had forgotten how to make movies and perhaps hewed too close to the source materials, the old serials.
I also think people are missing that the series was mostly aimed at young'uns, not adults.
Uh... maybe. I'd need to see a source for that before I believed it.You realize, of course, that lots and lots of younger viewers prefer the prequels? That they revitalized the business of the franchise, driving creation of the highly successful Clone Wars aniimated series, and untold millions in merchandise sales?
The franchise didn't really exist as such after about the mid 1980s, until the Thrawn books made Lucas realize that there was still life left in it. Licensing it out to Dell Rey and then to various video game producers brought the franchise back to life to the point where Lucas could concieve of doing the movies again. How much the prequels contributed to the growing of the franchise vs. possibly blunting efforts that were going on already anyway remains to be seen. Certainly they made a fair bit of money in their own right, but not like the original trilogy (especially relative to their budgets.) No matter how you cut it, the prequels were not nearly as successful as the original, and the franchise had already come back to life before the prequels came out.Umbran said:"Management of the franchise," is a business matter, and the answer is driven by the bottom line. "The prequels were a travesty" is a matter of personal esthetic sensibilities.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.