Bedrockgames
I post in the voice of Christopher Walken
HPs are said to be, in explicit and unambiguous terms and in almost every RPG I've ever played, not merely physical injury. In 4E especially, you're not even bleeding until you've already lost half of them. A "mundane" man can't catch his breath and recover from some superficial bumps and bruises all on his own? It's not like he has gigantic wounds, here. He's banged up a bit, and that's all. That doesn't stretch my imagination at all, let alone thinly. How is it so difficult for you to imagine a guy taking a breather after a strenuous fight?
While HP have always been a combo of luck, health, mojo, etc. they still physical damage. I older versions if you took a point of damage part of that wa suck, but part of that was actual damage. And it isnt a stretch to make the connection between a sword doing 1d8 damage and that being some kind of physical harm to the body. 4E offers a new definition of how HPs work, but it is a definition that runs counter to how most of us have viewed HP and used it in praactice. I dont like the idea that that a blow cant become physical damage until you are at a certain level of HP. For me that doesnt work. "The 20 points of damage you just took from the ogre's sword only winded you" doesnt work for me. It takes a game that is already on the cusp in terms of realism and believability and drives it over the edge.
Particularly in earlier editions, it is very clear from hownatural healing works that there is a physical component to the damage you are taking (even if it includes fatigue). You cant take 13 points of damage in AD&D or 3E and say okay "these 10 points here are mojo and these 3 here a cut".
it also serioiusly stretches believability for me to have so many figts involving swords, fire spells, and arrows result in less bruising and harm than a boxing match. Seems very cartoony to me.
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