Bedrockgames said:
It has never been an anything goes game where the player doesnt have some limitations.
"Slippery slope" doesn't really apply here. I'm only talking about someone who doesn't want to play a cleric coming up against a game that wants to MAKE them be a cleric. I'm not arguing that everyone should always get everything they think they want, just that this desire should be met, because the reward for doing so is greater than the cost for not doing so.
Bedrockgames said:
But the problem is you are driving away lots of people who already play the game out of an unsubstantiated fear that a harry potter fan somewhere will freak because the group needs a cleric if it's to heal.
In the first place, it remains to be seen whether "lots of people who already play the game" will be scared away by the prospect of possibly having a party without a cleric in it.
Second, it's not an unsubstantiated fear of a freak-out, but a real issue with the product you are selling being primarily
entertainment. There's lots of ways to get entertained that are a lot easier to do than play D&D. People generally don't "freak," but they might not show up for their next game, and they might decide it's less of a hassle and more fun to do other things.
Bedrockgames said:
People were never leaving D&D in droves because parties needed clerics (they were leaving over other things but not this). Let's keep in mind, they tried to spread the healing around last time and it generated an enormous backlash. Why not just include the option of non cleric healing, that way it is there if you need it but doesn't get in the wy if you prefer classic play.
I didn't know the existence of the druid in 1e generated enormous backlash...
Yes, of course, non-cleric healing should be an option, but it should also be possible to play the game
without a healer, which means, in the basic game, playing it without a cleric. If that's too controversial for 5e, then you're going to see some people walking away from the game. WotC knows better than I if those numbers are likely to be significant or not.
DEFCON 1 said:
And what about the Rogue? Even the Basic game's going to have traps in it. Thus... THOU MUST HAVE A ROGUE!
If this is true for the basic game, it would suck, too.
But since currently in 5e, ability checks can cover this, even without a rogue, it's not a problem.