Sticknia
First Post
I need suggestions for something I'm almost certain doesn't exist in a form I can use. I'm looking for a generic, simple, very solid, and flexible RPG rules system. It needs to have a minimal amount of additional rules subsets.
It needs to have great balance between character builds with little opportunity for "power builds" or useless classes.
It needs to have a large amount of flexibility in regards to what a creative player (Or GM) can cook up on the spot with simple resolutions.
Primarily I am asking because I am about to begin a game with an entire group of non-gamers who are all brilliant and creative people. The catch is, none of them are interested in learning a bunch of complex rules, buying a bunch of books, or totally geeking out on RPGs in general.
What they want, is to come together, create a character driven story, and role play (Act) at the table together. Think of their expectation as more of "Action improv with dice" not "Optimized D&D dungeon crawlers".
Any suggestions?
It needs to have great balance between character builds with little opportunity for "power builds" or useless classes.
It needs to have a large amount of flexibility in regards to what a creative player (Or GM) can cook up on the spot with simple resolutions.
Primarily I am asking because I am about to begin a game with an entire group of non-gamers who are all brilliant and creative people. The catch is, none of them are interested in learning a bunch of complex rules, buying a bunch of books, or totally geeking out on RPGs in general.
What they want, is to come together, create a character driven story, and role play (Act) at the table together. Think of their expectation as more of "Action improv with dice" not "Optimized D&D dungeon crawlers".
Any suggestions?