No, no, Steeldragons got my point. And said it probably better than I did. I managed to get tangled up in a bunch of posts talking about whether or not I like Planescape and if that was the source of my issues. Which I think tended to fog my main point far more than it should have. Stupid internet.
To be fair, that wouldn't have happened if you hadn't started an entire thread expressing your disdain for that setting and the people who like it. In that case, the internet was quite smart.
And, now, we have a discussion. Is the original Yugoloth fitting the bill? Does "god hating Yugoloth" make them easier to use at the table, or better to use at the table, or whatever criteria you want to use, than "god serving Yugoloth"?
It's worth noting that we were having that discussion before, prior to a sudden off-topic tilt wherein there was a lot of ranting about how people who wanted continuity to be kept were "shooting down" the rest of the discussion. Luckily that's all ended now.
As it stands, evil gods don't actually have specific servitor races. So, right there, that's a pretty big niche that could be filled by Yugoloth.
As an affirmative counterargument, why have it be filled by the yugoloths specifically, instead of an all-new race?
Why did Yugoloth hate gods in Planescape? I honestly don't know.
Reading some Planescape books might help.
Can that element "hates gods" be added to the core without carrying a ton of baggage with it - like creation myths and whatnot? Or, conversely, is the baggage interesting enough that we should carry it forward?
The first question presupposes that any of this will make it to the Core in the first place, as well as the idea that such "baggage" is a bad thing. The second question is entirely one of personal opinion.
In any case, now we can have a discussion. My problem was that that idea was immediately shot down,
...looks like I spoke too soon when I said the mischaracterizations were at an end.
not because of the merits of the idea, but simply because it changes/invalidates lore from before. Like I've always said, I do not care.
For someone who doesn't care, you seem to care quite a bit since you started a whole thread based on vitriol for the idea.
You've also once again failed to recognize that existing lore is a perfectly valid point of consideration in the question of the merits vs. the faults of an idea.
As far as sending people to the closet, forcing subsequent players to always maintain previous lore is no different. If an element has failed to gain traction in the wider audience after twenty years, it might be an idea to revisit that element.
No one has been "sent to the closet" and no one has been "forced to maintain" anything in their game. Your continued assertions of these baseless claims is what derailed this topic to begin with, making it odd that you claim to be glad that said derailing is over.
Likewise, there has been no "failure" to gain traction for the lore and ideas of Planescape; I'll refer you again to your own poll.
Considering "Hates Gods" never actually managed to make its way outside of a Planescape book, I'm thinking that it didn't gain a whole lot of traction outside of PS.
If your idea of "traction" is how many times something has been reprinted, I suppose I could see that. However, it's again a disingenuous take on the issue - the idea of yugoloths as hating deities only came about early-midway through Planescape's life, which means that it had comparatively little time to appear in non-Planescape sources, particularly since it would only have a chance to appear in such sources when 1) those sources included yugoloths, and 2) focused on them enough to make adding that bit of lore relevant.
To put it another way, the merit of an idea of not based on its ubiquity.
So, maybe it's worth a revisit. But, as I said, "It was done this way before, so we must always do it that way" is never a good enough reason.
It's also never an inherently lacking reason; it has the potential to be either virtue or vice, as I noted above.