Sadrik
First Post
I agree. This needs to change.I think wizards need the following adjustments:
1. Saving Throw DCs shouldn't scale with level. Since saving throws don't scale, it's extremely overpowered, to the point of being game-breaking, that save DCs do. Right now, a 20th level wizard with 20 Int has a save DC of 20 for his spells. Even if his target has a 20 in the ability score he is using to make his save, he still only has a 30% chance to save. If the target has an average 10 ability score, he only has a 5% chance to save. This is especially problematic since wizards have spells that target every ability score. This is ridiculously unbalanced.
To balance cantrips give them spell slots. The unlimited nature of them makes them too good. I understand some people want them to be that good. Archers are obsoleted with cantrips, that should not be the case. I would be ok with not having them scale too. Right now a wizard can get most of his damage out of a cantrip and then use his other slots for utility because they know they have unlimited auto-scaling damage effect on the ready. I would rather have the caster invest more spell slots into basic attacks.2. Cantrips should scale at the same rate as cleric deadly strike (up to 3[W] damage). They should also require attack rolls against AC instead of saving throws so that they don't "hit" more often that weapon attacks do. This also lets the player roll his at-will attacks and have a chance to crit, which IMO is more fun. I'd also give cantrips +ability modifier to damage, so that they don't totally suck at low levels. These changes also make it so that cantrips never become better than 1st level spells.
I would also like to see a class feature/feat/spell that grants an unlimited minor attack, but you have to opt into it. All casters should not be unlimited archers.
As to who rolls the dice and which method is more fun. This has been discussed to death in other threads. Fun is a subjective thing. When I play a caster, I dont really care who rolls, so long as I get my effect to happen.
I do not agree, I like the concentration rules as they are.3. Spells that require concentration should require a check to maintain if the caster takes damage.
I agree, damage is too high for continuous damage effects, polymorph should be higher level and wish should be powerful, it just just needs to be mitigated by a dastardly DM and perhaps an INT roll to have your character say it correctly.4. The overpowered spells need to be fixed. This includes stinking cloud, cloudkill, polymorph, wish, etc.
I agree some spells need to be releveled.5. Some spells need to have their levels changed. For example, why is Fly only 3rd level, when it is a better spell than Air Walk, a 4th level spell? Fly should be 5th level, IMO. Not just because it's better than Air Walk, but also because it's a game-changing ability.