Savage Wombat
Hero
I like to start planning campaigns well in advance, as I'm lazy.
My group's currently playing PathFinder APs. If I decide I want to play 5th ed, I'll want to have a better reason than just "I like these here new books."
From what you've seen so far - what would you say are the strengths of 5th ed as far as campaign design? How should someone like me build a game that showcases those strengths - that says "this campaign works better with these rules than with the old ones?"
My group's currently playing PathFinder APs. If I decide I want to play 5th ed, I'll want to have a better reason than just "I like these here new books."
From what you've seen so far - what would you say are the strengths of 5th ed as far as campaign design? How should someone like me build a game that showcases those strengths - that says "this campaign works better with these rules than with the old ones?"