It is obvious they should catter exclusively to my players
Meow meow!
It is obvious they should catter exclusively to my players
Game designers should remain chaotic neutral when designing D&D.
Me neither. They clearly should create games based on my personal preference.
Depends on the game. Game design is an art; art is subjective. If nobody created art based on their personal preference, we'd probably be lacking most of the greatest works in the world.
tl;dr version: it's OK if some people don't like a thing.
"I've managed to satisfy everyone all of the time!" -- something nobody said ever.
I don't even think it's POSSIBLE to do this. Every rule ever written implies one playstyle over another simply because there are SO many playstyles.
Write a rule that says to roll 1d6 for damage? What about those people who like to play freeform with no dice?
Write a statement that people should consider what their character would do before making a decision? What about those people who hate the idea of "getting into character"?
Write a rule that says a character heals from an injury in 4-6 weeks? What about those people who want a more cinematic game where characters recover from injuries in hours? What about the people who prefer more realism than that but less than 6 weeks of recovery? What's the solution to this when making a game? Change the rule so that it says "PCs recover at whatever rate the DM wishes"? If we start writing rules like that doesn't it cease being a game and start being the equivalent of Cops and Robbers where all the rules are just made up by the participants? Why even write the books then?
I wouldn't call D&D a work of art.
By now, game designers should know that not everyone likes the same playstyle.
Let's pick an artist more or less at random. Prince. Or is it the artist formerly known as Prince these days?I wouldn't call D&D a work of art. Artists usually create something for them, unless they are hired to do so. By now, game designers should know that not everyone likes the same playstyle. They should create a neutral set of rules that allow you to plug in certain options to create that particular playstyle. This is supposed to be the edition for everyone.
I'm just confused as to what constitutes a neutral option that doesn't favor any edition. Does every rule that appears similar to a rule in a previous edition need a sidebar discussing multiple approaches so that you can sub in a different option as needed?I wouldn't call D&D a work of art. Artists usually create something for them, unless they are hired to do so. By now, game designers should know that not everyone likes the same playstyle. They should create a neutral set of rules that allow you to plug in certain options to create that particular playstyle. This is supposed to be the edition for everyone.