Advantage/Disadvantage is great, but it is a pretty hefty bonus/penalty, roughly equal to a +4/-4.
Sometimes it feels like Advantage means auto-success, and Disadvantage auto-failure.
I find myself wanting to use +2/-2 circumstantial modifiers on some attacks, saves and checks when I don't want a bonus/penalty as extreme as (Dis) Advantage.
Would inserting +2/-2 into the game add a layer of depth, or just a layer of needless complexity?
Sometimes it feels like Advantage means auto-success, and Disadvantage auto-failure.
I find myself wanting to use +2/-2 circumstantial modifiers on some attacks, saves and checks when I don't want a bonus/penalty as extreme as (Dis) Advantage.
Would inserting +2/-2 into the game add a layer of depth, or just a layer of needless complexity?