The Center of Time

Wisco, A tough Nano who Lives in the Wilderness

The wilderness around Wislayn is mostly plains, and fairly tame, as things go. There's a smaller village nearby that helps tend to the aneen herds kept out here by merchants, because only so much fits into the city. Fences consisting of poles of glimmering light that flash pulses between them keep the herds in, and the village is surrounded by a sturdy stockade of wood and synth. It's mostly plains around here, with a few stands of trees, along with three roads that head deeper into Augur-Kala. It's an odd thing - you noticed there has been a great deal more traffic out to Wislayn than in recently.

[sblock=OOC]OOC: The extra cyphers can be sold for anything from 20-40 shins, depending on their utility and who you sold them to. The mutants will take them happily, though they tend to pay less, while the numenera merchants in the shops are more discriminating, but tend to pay more. One saves you time, the other gets you more money. Selling to the mutant nets you about 25 per cypher on average and can be done in an hour, to the merchants, about 35 on average, but takes you nearly 4 hours.[/sblock]

Wisco is a little disappointed that the area are Wislayn does not match the splendour of the tower. Still, its good to be and Wisco makes the most of it. He spends a little time in the village chatting to the locals. The increase in traffic to the tower is interesting and Wisco asks about it as well as tapping into the local knowledge for some places to visit at over the next few days. Wisco has no particular agenda, no particular goal. He's happy to make small talk, chat about nothing in particular. The answers will find him when they are ready. He moves slowly, taking it easy.

[sblock=OOC]Wisco is no hurry and will take the time while in Wislayn to get a good price for his two remaining Cyphers (the Detonation was used in the first fight before they found the hatch, IIRC[/sblock]
 

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Jastor looks up at Father Seren, and behind him, the imposing form of Duncan and the lithe form of Echo.
"Ah," he says, almost sounding like he'd been expecting you. "Seekers. Do sit. And it's Vellen Authron, actually. Rarer still in the Steadfast." He waits until all have sat (or loomed as the case may be), and makes a complicated gesture to the server. A moment later, a large platter comes out with a wide variety of bite-sized purple foods on it - lavender noodles in plum-colored sauce, indigo steak with melted violet cheese, a flowering vegetable of some sort, steamed to a pale purple and sprinkled with pale periwinkle-purple seasoning, and a half-dozen other things besides.

Seregal enjoys the fine delights arrayed before him. He tries a pinkish biscuit, studded with tiny dried lavendar fruits, and finds it quite delightful.

"The signal," Jastor says abruptly, pointing a slim finger at Echo. "It resonates with my orb. Only around those who have gotten the Call. All of you have, but it's stronger with you." He steeples his fingers and glares through them, looking almost grim. "What in this world could have possessed you to answer?

Seregal clears his throat. "Let me start with a story; it's about a map I came into possession of under rather tragic circumstances." He pauses, draws out a handerchief and dabs at one eye.

"I once worked in a hospice, where I cared for a dying man called Zorak of Redstone. He was a numenera hunter. He told me that twenty years ago, he had gone into a strange city at the behest of an Augur - one Jastor Kannop by name - who wanted him retrieve a strange, green orb from the centre of the city. Zorak said that the city had some strange properties - one moment all ruined, and the next, all shiny and new. Zorak told me that map belonged to his wife, and she was the real brains behind the expedition. She used the map to figure out the right time to get into the city, using some sort of clock or device. Anyway, so Zorak's expedition got in there and they found the green orb. But when they had it, time went all awry. Buildings were crumbling to ruin while Augur citizens walked unnoticed through parklands. Zorak panicked and fled the city before his wife could get the clock working properly. She crumbled into dust, and Zorak was left with part of his body aged like an old man, and part of him eternally young. He had the map but couldn't figure out how to get back into the city. He told me he smashed the green orb in his fury, and so he lived the rest of his days, a bitter old man, haunted by the memory of things past."

Seregal pauses and wipes the tears from his eyes. "Zorak gave me the map and told me to find out what happened to his wife. I decided to carry out his last wishes, for we had become close friends, but I couldn't decipher the map. However, Echo here has had some success with it. We found our way to a strange, underground location... I was wonderng if you could tell me if there's any truth in Zorak's story, for often I did not know whether Zorak's words were based on madness or his own truth. And tell us what you may know about this 'Call', and what grim portents it may hold."

Seregal turns as Duncan blurts out: "Did you say you have been having visions? What do you know of them?"

Seregal drums his fingers on the table and helps himself to another purple treat. The former gladiator has a way of smashing right through Seregal's fine performances.
 

Seregal said:
Seregal clears his throat. "Let me start with a story; it's about a map I came into possession of under rather tragic circumstances." He pauses, draws out a handerchief and dabs at one eye.

"I once worked in a hospice, where I cared for a dying man called Zorak of Redstone. He was a numenera hunter. He told me that twenty years ago, he had gone into a strange city at the behest of an Augur - one Jastor Kannop by name - who wanted him retrieve a strange, green orb from the centre of the city. Zorak said that the city had some strange properties - one moment all ruined, and the next, all shiny and new. Zorak told me that map belonged to his wife, and she was the real brains behind the expedition. She used the map to figure out the right time to get into the city, using some sort of clock or device. Anyway, so Zorak's expedition got in there and they found the green orb. But when they had it, time went all awry. Buildings were crumbling to ruin while Augur citizens walked unnoticed through parklands. Zorak panicked and fled the city before his wife could get the clock working properly. She crumbled into dust, and Zorak was left with part of his body aged like an old man, and part of him eternally young. He had the map but couldn't figure out how to get back into the city. He told me he smashed the green orb in his fury, and so he lived the rest of his days, a bitter old man, haunted by the memory of things past."

Seregal pauses and wipes the tears from his eyes. "Zorak gave me the map and told me to find out what happened to his wife. I decided to carry out his last wishes, for we had become close friends, but I couldn't decipher the map. However, Echo here has had some success with it. We found our way to a strange, underground location... I was wondering if you could tell me if there's any truth in Zorak's story, for often I did not know whether Zorak's words were based on madness or his own truth. And tell us what you may know about this 'Call', and what grim portents it may hold."

Jastor listens to Seregal's story, his expression almost masklike. At the end, he mutters a few low, heartfelt words in a strange, lyric tongue.

Duncan said:
"Did you say you have been having visions? What do you know of them?"

Duncan's abrupt questions seems to snap him out of his reverie. "Myself? No, I do not see the visions; they resonate with my storage bubble." Jastor indicates the orb with a nod before turning back to the group. "Zorak. Delved Sorrows, I hadn't thought to hear that name again. I would have forgotten it if I hadn't written it down." He stands abruptly. "Not here. Come with me."

Jastor strides out of the Violet Sun, ignoring the rest of the food, heading down the stairs to a lower level, to what looks like a storefront wrapped in shimming black synth, a curtain of semi-solid shadow obscuring the door. It parts at Jastor's presence as he walks in, the strange orb, nearly as large as he is, bobbing along behind him. As the last of the group follows, the curtain flows together again, and the chatter of the marketplace abruptly cuts off. There are what look like balls of dark blue rubber, perhaps three feet in diameter, scattered throughout the room. Anyone who sits on one finds it conforms to their body shape, making a comfortable chair.

"The map," Jastor says, reaching his hand through his orb and pulling out a small roll of paper. He looks over at Echo. "Your map, Echo. Let me see it." Jastor unrolls his own, and it's clear it's a plain paper copy of the map that Echo carries. If she unrolls hers, she finds that while the three circles are no longer there, the inverted triangle is back to shimmering in the dim light. "It's Zapheda's map, what you carry. I made a poor copy as a reminder. It's why I hired Zorak in the first place; his wife had carried that map for years without difficulty. I thought they'd be immune." He lets out a long, weary sigh and sits down, placing his hand on the orb and bringing out a small cylinder made of silver metal. He presses his fingers into several places along its length, and pale green vapor rises from it. He inhales it in an abnormally long breath, then turns his attention back to you, his eyes a bright, luminescent green.

"I had heard fragmentary tales of the city for years from some of my feylath-an: how a small council of deep scholars had thought to use a series of trans-chronal capacitors as the centerpiece of a great experiment to move part of the city into an alternate time, allowing them to explore multiple probabilities at once. That is the theory as I understood it, though deep councils are notoriously close-mouthed about the specifics of their work. One thing I have learned is that they required a great deal of intellect to power the experiment. During the course of it, something went horrible wrong. The experiment grew to encompass the city, yet malfunctioned. It began to siphon more than intellect, and did so without consent or intent. If it hadn't been for those ancient power points, the devastation might have spread." He taps the inverted triangle. "As it is, part of the experiment is still active. Those that draw too close to the city have their minds drained. None of the deep scholars can get near without becoming dangerously damaged, even... unhinged. I ventured a little too close myself, and have only the foresight of containing my recorded memories within the sphere to be certain I would recall all of myself.

"It seems that those who are not Augurs, and particularly those who have had contact with artifacts from the ancient power points, have more immunity. I wanted one of the trans-chronal capacitors brought out so it could be studied, and the experiment either shut down or completed. Unfortunately, while Zapheda and Zorak seemed to have been unaffected by the mind drain, there were more dangers there than anyone had realized within the confines of the experiment. The orb was a capacitor; though I do not blame the man for his anger at the death of his wife, he might have caused more harm than he realized in his rage.

"But it seems that the power point is attempting to fix itself, perhaps, by calling others. I have seen at least a dozen pass through Wislayn, the sum of my memories," here Jastor pats the orb, "resonating in recall of the energy about them. And now here are more Seekers, and this time you have the map. You are more wary than Zapheda and Zorak. You may be able to answer the call where my own kind cannot. You could fix what his broken."

The green glow fades from his eyes, and Jastor sags a bit in his seat, breathing heavily before looking up, keeping in contact with the orb at his side.
 
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Echo unrolls her map alongside Jastor's handmade copy, but keeps her hands on it.

"The map isn't just a navigational aid," she says. "It's a communication device as well. Along with other functions I can only guess at for now. The visions are from someone still in the city, I think. Someone who has managed to keep some part of their mind intact, though what you say does explain the fragmented, confused nature of the messages."

She looks up at Jastor.

"Do you know how the city may be safely entered? And how to stop the machines inside once we're there?"
 

Echo unrolls her map alongside Jastor's handmade copy, but keeps her hands on it.

"The map isn't just a navigational aid," she says. "It's a communication device as well. Along with other functions I can only guess at for now. The visions are from someone still in the city, I think. Someone who has managed to keep some part of their mind intact, though what you say does explain the fragmented, confused nature of the messages."

She looks up at Jastor.

"Do you know how the city may be safely entered? And how to stop the machines inside once we're there?"

Jastor looks rather interested as Echo's words. "Fascinating. Perhaps certain aspects were chrono-linked or location-dependent; you seemed to have learned more than Zapheda. But my dear, if I knew anything more about the city, I would have tried to stop the spreading madness for myself. I do know a way to get there, but the city itself will be up to your own ingenuity. I can only hope the Call had picked wisely."
 

Xaion

As he flips, scans, dunks, throws, and all sorts of other methods of reading the books he finds a few he might be interested in. He looks at the books referencing nuisances or dangers in the area. He also looks in much greater detail at the last book he picked up. He is curious to see what sort of loss they might be suffering. As he gets interested in the books he sits down at a chair since this might take some time.

[sblock=Isida]Xaion will look in more detail at the last book, specifically what its referring to if he can find anything. He also looks to see just when this book is dated to see if he can find out how long ago this might be. Even a rough approximation would give him an idea to go on. He will also browse the book about nuisances and dangers. If they are one and the same.[/sblock]
 

Seregal scrutinises Jastor carefully, trying to determine if the Augur is decieving them or holding anything back

[SBLOCK=Isida]Will spend one level of effort + Specialised in Trickery. Roll dice... 1d20=7 [/SBLOCK]

Jastor looks rather interested as Echo's words. "Fascinating. Perhaps certain aspects were chrono-linked or location-dependent; you seemed to have learned more than Zapheda. But my dear, if I knew anything more about the city, I would have tried to stop the spreading madness for myself. I do know a way to get there, but the city itself will be up to your own ingenuity. I can only hope the Call had picked wisely."

Seregal says, "You say that like you think it's sapient in someway. Do you think that the city or the map's only motivations are to fix the powerplant? Does it spawn more of the maps and send them out into the world, like fishing lures?" He's trying to reconcile what he saw in the underground complex with what Jastor is telling him. There's something missing, but he can't quite link it all together yet.
 

Wisco is a little disappointed that the area are Wislayn does not match the splendor of the tower. Still, its good to be and Wisco makes the most of it. He spends a little time in the village chatting to the locals. The increase in traffic to the tower is interesting and Wisco asks about it as well as tapping into the local knowledge for some places to visit at over the next few days. Wisco has no particular agenda, no particular goal. He's happy to make small talk, chat about nothing in particular. The answers will find him when they are ready. He moves slowly, taking it easy.

[sblock=OOC]Wisco is no hurry and will take the time while in Wislayn to get a good price for his two remaining Cyphers (the Detonation was used in the first fight before they found the hatch, IIRC[/sblock]

The people in this little village are mostly Augurs, with their elegance and haughty ways. Inside the "simple" little village there are wonders - image projectors of scenes you are told are from different places in Augur-Kala, each showing some natural wonder: braided rivers, dancing hills, the migration of avatol herds with their shimmering hides, all from live feeds. There are seemingly mundane little huts that are crafted from single pieces of synth, with environmental controls that respond to the Augurs' sing-song voices, seeing to every comfort. The communal hall in the center of town features living biomechanical trees as roof supports and food supplies both.

Yet there is a brittleness about the inhabitants when you begin to ask questions. Inquiring about the traffic Wislayn brings the uneasy explanations of, "People needed to get away." They say it with smiles, like how one might indicate a friend is going on vacation. But their expression and posture is hesitant, as if there is more to the story that they can't quite remember.

That is not the first time you see this forgetfulness. More than once, you see an Augur going to work the controls of something, the temperature in the Hall, a drink dispenser, a music-maker, and see them seem to blank out, hesitate for a long, long time, or flub their response entirely.

----

As he flips, scans, dunks, throws, and all sorts of other methods of reading the books he finds a few he might be interested in. He looks at the books referencing nuisances or dangers in the area. He also looks in much greater detail at the last book he picked up. He is curious to see what sort of loss they might be suffering. As he gets interested in the books he sits down at a chair since this might take some time.

[sblock=Isida]Xaion will look in more detail at the last book, specifically what its referring to if he can find anything. He also looks to see just when this book is dated to see if he can find out how long ago this might be. Even a rough approximation would give him an idea to go on. He will also browse the book about nuisances and dangers. If they are one and the same.[/sblock]

After you pay for the books, you may peruse them to your heart's content, examining the dangers of Augur-Kala. These "nuisances" sound like more than simple inconveniences, though the greater majority of them are ground-bound. The Augurs seem to be able to use certain numenera to craft ward-off fields, aversion walls, and other deterrents around their residences, while many seem to use above-ground transport more than any other when going from place to place.

The journal seems to be a year old. The reference to the "loss they are suffering" is literally the last coherent entry.

It is a great loss they are suffering, one they are reluctant to speak of. They seem to regard it as a great taboo and personal weakness to admit any specifics, and I must learn to rein in my curiosity.

--

I must return home immediately.

Under this last one are a few scrawls and doodles, then the journal ends. There are no more pages.

-----------

Seregal scrutinises Jastor carefully, trying to determine if the Augur is decieving them or holding anything back.

Seregal, you believe Jastor is speaking the truth to the extent that he knows it.

Seregal says, "You say that like you think it's sapient in someway. Do you think that the city or the map's only motivations are to fix the powerplant? Does it spawn more of the maps and send them out into the world, like fishing lures?" He's trying to reconcile what he saw in the underground complex with what Jastor is telling him. There's something missing, but he can't quite link it all together yet.

"I believe the city has gained some form of sentience. It drained minds, and continues to do so. Perhaps it has become aware of its actions and desires to fix them. Or perhaps greater things are at play. The ancient power source, I believe, has slowed the spread of the... disease. It may be they are working together, or perhaps even at cross-purposes. You may be being called to fix things by the ancient one, while perhaps the experiment at the heart of the city is naught but an endlessly-hungry maw. There are things in this world even older than my people, though we often, in our arrogance, say we know more of the old worlds than your kind. And these much older things were created by beings more alien in their thinking than us. I have a dozen theories, each more or less likely than the last, and a mind that is running like quicksilver sand through my fingers." Jastor rubs at his head. "I had to use a boost to be certain I remembered all that I did, and it will fade soon. Seekers, will you aid us?"
 

Antor remains quiet, absorbing all of the info that's being gathered from Jastor. He is a little frightened by what Jastor is explaining of the place and the dangers that traveling there entail, but he believes in the capabilities of those around him. He believes he would even call some of them friends. Not wanting to appear weak to those around him, Antor quickly speaks up. "I'll help in going to the city and trying to fix things. Though, I wonder if you might have more of those orbs to put our memories into in case things don't exactly go our way."
 

Antor remains quiet, absorbing all of the info that's being gathered from Jastor. He is a little frightened by what Jastor is explaining of the place and the dangers that traveling there entail, but he believes in the capabilities of those around him. He believes he would even call some of them friends. Not wanting to appear weak to those around him, Antor quickly speaks up. "I'll help in going to the city and trying to fix things. Though, I wonder if you might have more of those orbs to put our memories into in case things don't exactly go our way."

"I thank you. But unfortunately unless you have the shards of mesomeme meningeal covering along with a intellect pod and a willingness to tie your life force to it, I find them extremely difficult to replicate," Jastor says, his smile full of pain.
 

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