Pickles JG
First Post
I imagine that 4e minions must spend a lot of time at bars drinking and commiserating with each other about how the PCs are playing "rocket tag" with them. Hopefully they never get in bar fights.
It also places a very different set of considerations on the steps one takes to prepare for, initiate, or avoid battles. It could be argued that all low-level D&D is "rocket tag", as one decent hit can drop any character to negatives. That tension and sense of danger is a very large part of the D&D experience. I often think that players play much smarter at lower levels because of it.
I am not sure 4e minions think of themselves as such -they are the heroes of their own stories, sadly their stories are not the ones we are telling.
We came across minions in Feng Shui but I used to argue against adding minions to 3e. I thought they were already there - low level monsters that were killed incidentally (eg ogres when we were fighting a pack of giants). The difference is that those ogres posed no credible threat to PCs while minions do - in fact they are scary if you cannot take them down quickly. 5e should sort this out to everyone's satisfaction as mooks remain threatening but will go down fast.
Low level D&D was not tense in my 3e experience (I cannot really remember 1e - frustrating is my vague recollection).
In 3e at low levels monster damage could fairly easily knock you unconscious but was very unlikely to take you to -10. High level is where it got tense & dangerous when a monster could deal 40 points of damage in a round so you were close to death if you had 30 HP. Neither is very satisfactory - -8 hp at level 1 or 2 is too far gone to heal efficiently so you were out for the day or the next one too. Bleating & running when you have a big chunk of HP also seem lame.
4e evened this out but probably made it a bit too safe as characters hardly ever die & the real risk is a TPK when too many PCs go down quickly. I shall lok forward to seeing how 5e does it.
...beginning characters with triple hit point
Triple what? This reflects your blinkered view. Nothing has HP for PCs to triple - I don't think 4e has to be consistent with 1e for it to be internally consistent. Minions are obvious issue here but it's a separate one.
D&D is a terrible simulation. 4e took what D&D was best for - killing things & taking their stuff & made robust consistent rules for doing that.