TwoSix
Everyone's literal second-favorite poster
Does that make a
Difference
Now?
Frankly, there's no problem with getting
a
new perspective.
Sigh, I miss all the good stuff. Shame there's no infraction forum.
Does that make a
Difference
Now?
Frankly, there's no problem with getting
a
new perspective.
I ran the first playtest, with Caves of Chaos. Didn't fly well with my group; it was just okay. Ran MurDer iN Baldur's Gate, Found the adventure not to my liking. Been following it closely, though, and I'm hoping it becomes a game I'll keep on my shelf and bring out on occasion. I have the pHB and Starter Kit pre-ordered. that good enough?
I think like everyone else I'm hoping it turns into a game I'll enjoy. Right now it's shaping up to be the third-best D&D, and I don't want to be left totally ignorant of how the game develops.
I would re-word it as follows to more accurately reflect my views:
Some minor physical damage, such as a scratch, a burn or a bruise, typically (but not always) accompanies hit point loss. However, no serious damage at all occurs until the last hit point is lost. As hit point loss is mostly due to non-physical factors, hit point recovery does not need to be constrained by, or to the pace of, physical healing. Physical injuries need not be healed at all for hit point recovery to occur.
At this point, it's obvious that a small lawful evil cabal of posters are artificially keeping this topic alive on the forums everywhere. The survey data, which was peer reviewed and published, showed absolutely no interest or need for alternative options to second wind and other like mechanics.
Interesting! Could you post a link to it or the write up? This is not intended to be argumentative; honestly interested in reviewing it.
Thanks!
Mearls mentioned it around the 46-47 minute mark on the Starter Set unboxing video on Twitch; that it went from Temp HP to real HP due to playtest feedback.
I substantially agree with you on both points.I'm not sure how [MENTION=7993]Nikosandros[/MENTION] sees things, but when I think of "hp as meat" I think of a claim stronger than that each hit that deals damage deals some trivial physical harm like a graze or a scratch.
I think of posts I read which assert or imply that a hit for N hp to a given character always does the same amount of physical harm, whether those are the first or the last N hp taken; and hence that damage-dealing hits other than the last can still deal serious physical injury.
For me the model I've just described works fine for damage to objects, like chopping through a door or sawing a log, but it makes no sense at all for combat with a person.
Ah! thanks, I saw that too. It sounded like (or I was hoping) that there was an actual analysis/copy of it floating around.
I would re-word it as follows to more accurately reflect my views:
Some minor physical damage, such as a scratch, a burn or a bruise, typically (but not always) accompanies hit point loss. However, no serious damage at all occurs until the last hit point is lost. As hit point loss is mostly due to non-physical factors, hit point recovery does not need to be constrained by, or to the pace of, physical healing. Physical injuries need not be healed at all for hit point recovery to occur.