MoonSong
Rules-lawyering drama queen but not a munchkin
He's the guy with a sword standing in front of the tree, next to the woman.
And I bet the guy next to him holding the quarterstaff is little John
He's the guy with a sword standing in front of the tree, next to the woman.
Oh yea, now I see the green clothes. I guess he blended into the tree the first time I looked, like a good ranger should.He's the guy with a sword standing in front of the tree, next to the woman.
And I bet the guy next to him holding the quarterstaff is little John
Elf Witch I agree with what you said. Trying to play an elf in a human only campaign wouldn't fly and was not what I was talking about. The DM isn't banning elves simply because he doesn't like elves but has a very specific game in mind. No problems.
Where I tend to fall is when someone had fairly generic fantasy setting, even one that is very detailed, and bans something because he or she either doesn't like it or can't conceive of how to compromise. At that point, big warning bells are all going off in my head that I am probably a poor fit for that table.
It is not because I am a control freak DM. after 12 years of powergamers in 3rd ed a few weeks in 4E before I binned it I got sick of the min maxing and most of it was due to player options. Feats, powers, ability to easily aquire magical items and combo them with feats and/or powers. Just makes DMing a pain in the ass. Basically you spend hours developing a world and story and the players like turning up with some cheeseball combo and ruining it IMHO.
There's a large difference between "monastic order" and "monk." Monastic orders often had large numbers of members who were actually not monks; the monks themselves tended to be people who had taken vows of poverty, celibacy, nonviolence, etc. A monk was ultimately defined as someone choosing to live the closest to what was considered the most pious life, which typically came with some pretty heavy standards.
And, yes, we can have fighting monks... but the only sources to model those on are Eastern sources. Otherwise, the closest you come is the holy knights, and those are modeled by paladins.
Thus, why DnD monks are Eastern-themed.
Edit: Also, look up the original stories; Friar Tuck didn't actually do much fighting. That's a modern addition to the story.
As a player, seeing a DM with a shopping list of banned stuff does set off alarm bells in my heed. If the DM is, in my view, micromanaging the campaign to this degree, it's a sign that my playstyle will likely conflict and I should be asking a lot more questions before joining the group.
As for monks I think there is a lack of imagination going on if you can't see beyond the eastern trapping. In a Kalamar game one of the players played a monk. The DM reskinned some of the flavor not the actual abilities he made monks come from the temples of the God of three strengths. Clerics represented one aspect the divine will of the god. Monks represented the strength of the body and psionics represented the the strength of the mind.
In my campaign monk style fighting comes from the elves they train their minds and their bodies to be weapons and some have taught this skill to the other races.
I can understand if your campaign is a historical fantasy and you basically want say Rome with magic. But I don't understand limiting yourself in a fantasy setting simply because there is no historical precedent for fighting monks in western civilization. Maybe in this world there is. There are a lot of disconnect in most generic fantasy gaming worlds where you have paladins and fighters in plate armor fighting alongside dex based light weapons and armor. If you can have a swashbuckler aka musketeer fighting along side a knight in heavy armor then why is it so hard to imagine and unarmed fighter fighting alongside them?
The awesome thing about this picture is that, besides not being the monk or the woman, I have no idea which one is Robin Hood.![]()
That's just it: We're not the ones who limited the class. Reskinning a monk has always been easy, as has been altering their weapon proficiencies; I've reskinned them before to be Egyptian holy warriors and given them Egyptian-themed weapon profs.
The issue is that WotC chose to limit it. When they did a fighting monk, they did it based off of Eastern monks and chose weapons that are primarily seen as Eastern. And made that a base class. And someone made the claim that there is a historical basis for it based on Western monks (which, there specifically isn't; Friar Tuck doesn't count because he's known for repeatedly violating his own vows).
My comments are primarily to explain why the base class is the way it is. Not to say it's a good thing. If it were a good thing, we wouldn't be arguing about it.
Worst of all, they apparently have no idea what the title sheriff means or what role they originally played in English government. Sheriff is just a contraction of 'Shire Reeve', where Reeve is a person that serves criminal warrants. The Shire system and its reeves were instituted by the King in a direct attack on the independence of the nobles, and as such were hated by the aristocracy. The Shire Reeves were appointed directly by the king from out of the commoner class, precisely because they would then be entirely dependent on the favor of the king for their power. This means that a Shire Reeve plotting with the nobles to usurp the king and take the throne has got to be the most ridiculous political power play in the history of literature.
I don't agree with a lot of the flavor that WOTC has put into their classes or the flavor TSR did for some. Thanks to TSR making rogues thieves we have that annoying legacy where so many players think I have to play a rogue as a kleptomaniac.I thinks druids of all editions have the worst flavor ever they don't in any way really represent what the druids were.
But as a DM you don't have use the flavor. Yes I would like to see the eastern flavor stripped out of the PHB monk and made more generic. Save the eastern flavor for a splat on an eastern style setting.
I think this conversation would go a lot smoother if you stopped stating your opinion and preferences as fact. It's not a 'fact' that Friar Tuck doesn't count as a monk. It's not a 'fact' that most people think of him using a sword. It's not a 'fact' that the 'monk' in D&D is Eastern-themed. And it's certainly not a 'fact' that fighting monks can't be a trope in Western fantasy/folklore/literature. You obviously have strong opinions on all of these points, but others could feel different, and clearly do.That's just it: We're not the ones who limited the class. Reskinning a monk has always been easy, as has been altering their weapon proficiencies; I've reskinned them before to be Egyptian holy warriors and given them Egyptian-themed weapon profs.
The issue is that WotC chose to limit it. When they did a fighting monk, they did it based off of Eastern monks and chose weapons that are primarily seen as Eastern. And made that a base class. And someone made the claim that there is a historical basis for it based on Western monks (which, there specifically isn't; Friar Tuck doesn't count because he's known for repeatedly violating his own vows).
My comments are primarily to explain why the base class is the way it is. Not to say it's a good thing. If it were a good thing, we wouldn't be arguing about it.