Savage Wombat
Hero
With that as his example, I surmise that some people are demanding rules that have everything "nailed down" so as to prevent "abusive" interpretations. That to do otherwise is "bad game design".
The real issues are that (1) you can't possibly nail everything down, and (2) doing so requires an ever-growing legalese text. Frankly it surprises me whenever someone seems to demand perfection from their game designers.
Once you've decided that a game's fans seem to want a simpler rule system, it seems apparent to me that using simple words like "friendly" is what's desired, especially since we have the internet resources available to have arguments with the designers about the limits of "friendly". As much as I like clear rules, I admit we managed just fine for years (decades?) without needing everything spelled out for us.
The real issues are that (1) you can't possibly nail everything down, and (2) doing so requires an ever-growing legalese text. Frankly it surprises me whenever someone seems to demand perfection from their game designers.
Once you've decided that a game's fans seem to want a simpler rule system, it seems apparent to me that using simple words like "friendly" is what's desired, especially since we have the internet resources available to have arguments with the designers about the limits of "friendly". As much as I like clear rules, I admit we managed just fine for years (decades?) without needing everything spelled out for us.