Sadras
Legend
There was the weaponmaster in one of the later packets, it used basically the same CS-dice system, but had only 6 maneuvers, all gained automatically, no choices - and, IIRC, CS dice were still essentially 'encounter' mechanics, the short rest hadn't been pushed out to an hour. It was pretty sad as a 'complex fighter' meant to provide the same kind of awesome as the 4e fighter and it's hundreds of exploits, but it was tested. Presumably the battlemaster will be about the same, but choose it's 6 maneuvers from a list of 16.
I could be 100% incorrect but here is my assumption and preference: I prefer that they kept the manoeuvres/powers to minimum. I would like those to stand as a guideline for "what fighters can do at a certain level" rather than "fighters can do only this at this level". I don't want/need splat books with countless manoeuvres/powers.
Think of the fighter as having an in-built p42 of 4e. @Ruin Explorer very much informed me and no less than 4 others on Enworld that p42 was "THE SPIRIT OF 4E", and everything else was secondary. Everything else, I kid you not - go back to my history you will find it, if you want I can link it.
So if anything @Ruin Explorer, who according to all those that PM and XP him (refer to his post above), who also claim that he should not be called an outlier, must and should love 5e due to it keeping p42 alive and therefore in essence THE SPIRIT OF 4E.
Mearls actually did it! He united the fanbase. Viva la Mearls! Hugs for everyone.

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