wlmartin
Explorer
Two words : Dwarf Fortress
OK, perhaps it needs more than 2 words
There is a Free to play PC game called Dwarf Fortress. It is the spiritual progenitor of games like Rimworld and Prison Architect.
The aim of the game is to start a dwarven settlement and assign jobs to your dwarves (anything from miner, woodcutter to mason, carpenter and even Milker and shearer)
The idea is that the Dwarves are sending out exploration and colonization parties into the world after spending so long in the mountains and under the earth.
In the world I have created, its very dwarven centric... Dwarves make up the largest amount of civilized peoples. Much like most worlds are human-centric, this one would be dwarf centric.
So most of the towns the players will come across will instead be Dwarf Fortresses than are at varying stages of development.
Other races be
Gnomes = Live alongside dwarves as a cousin race in their mountain homes
Elves = the ones who live in them trees
Lizardmen = Tribal aggresive and the typical role Orcs/Goblins fill
Then you have the Imperium.
This would be a storyline where invaders are crashing onto the shore of the realm and eager to conquer and colonize. The majority race of the Imperium and its ruling class will be Humans. The rest will be made up of races they have conquererd and made part of their empire. This is less slave-races and more like a 2nd class.
Depending on how I think it would play out, we would either enter the storyline as the Imperium invades or a number of years later.
I like the idea of later and If it is later, the idea would be that the Imperium steamrolled over the Elves, making them part of the Imperium.
The dwarves fought back and were too strong to be beaten down, ending the hostilities with an uneasy peace.
There would also be pockets of elven resistance to the new regime, perhaps even some rebel Humans.
Do i have the makings of a good setting or am I just in love with dwarf fortress to much to not see the wood for the trees?
OK, perhaps it needs more than 2 words
There is a Free to play PC game called Dwarf Fortress. It is the spiritual progenitor of games like Rimworld and Prison Architect.
The aim of the game is to start a dwarven settlement and assign jobs to your dwarves (anything from miner, woodcutter to mason, carpenter and even Milker and shearer)
The idea is that the Dwarves are sending out exploration and colonization parties into the world after spending so long in the mountains and under the earth.
In the world I have created, its very dwarven centric... Dwarves make up the largest amount of civilized peoples. Much like most worlds are human-centric, this one would be dwarf centric.
So most of the towns the players will come across will instead be Dwarf Fortresses than are at varying stages of development.
Other races be
Gnomes = Live alongside dwarves as a cousin race in their mountain homes
Elves = the ones who live in them trees
Lizardmen = Tribal aggresive and the typical role Orcs/Goblins fill
Then you have the Imperium.
This would be a storyline where invaders are crashing onto the shore of the realm and eager to conquer and colonize. The majority race of the Imperium and its ruling class will be Humans. The rest will be made up of races they have conquererd and made part of their empire. This is less slave-races and more like a 2nd class.
Depending on how I think it would play out, we would either enter the storyline as the Imperium invades or a number of years later.
I like the idea of later and If it is later, the idea would be that the Imperium steamrolled over the Elves, making them part of the Imperium.
The dwarves fought back and were too strong to be beaten down, ending the hostilities with an uneasy peace.
There would also be pockets of elven resistance to the new regime, perhaps even some rebel Humans.
Do i have the makings of a good setting or am I just in love with dwarf fortress to much to not see the wood for the trees?